vivek3141 / pacman-ai
A.I. plays the original 1980 Pacman using Neuroevolution of Augmenting Topologies and Deep Q Learning
☆27Updated 5 years ago
Alternatives and similar repositories for pacman-ai:
Users that are interested in pacman-ai are comparing it to the libraries listed below
- A gym environment for the game snake, with a tiled version. Contains implementations for NEAT and RL.☆9Updated 4 years ago
- This program evolves an AI using the NEAT algorithm to play Super Mario Bros.☆105Updated 2 years ago
- Implementing the NEAT algorithm to play flappy bird☆11Updated 6 years ago
- Deep Reinforcement learning and Python learn how to play the original Super Mario Bros☆29Updated 6 years ago
- A comprehensive C tutorial.☆9Updated 6 years ago
- Solving TicTacToe using the minimax algorithm.☆9Updated 5 years ago
- Easy to use high level python library for popular machine learning algorithms. Has in-built support for graphing and optimizers based in …☆16Updated 2 years ago
- Using Deep Reinforcement Learning, a computer program learns how to solve the Rubik's Cube, the world's most popular toy.☆19Updated 6 years ago
- NEAT for Reinforcement Learning on the OpenAI Gym☆25Updated 2 years ago
- This python program detects sidewalks and gives real time navigation to a blind man using the camera.☆14Updated 7 years ago
- An environment of the board game Go using OpenAI's Gym API☆174Updated 2 years ago
- Python implementation of the NEAT neuroevolution algorithm☆33Updated 7 years ago
- NEAT implementation for Flappy Bird game☆23Updated 4 years ago
- An implementation of CoDeepNEAT using pytorch with extensions☆31Updated 3 years ago
- Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pa…☆50Updated last week
- A simple chess environment for openai/gym☆158Updated last year
- TensorFlow Eager implementation of NEAT and Adaptive HyperNEAT☆121Updated last year
- A public python implementation of the DeepHyperNEAT system for evolving neural networks. Developed by Felix Sosa and Kenneth Stanley. See…☆72Updated 3 years ago
- A pytorch implementation of the NEAT (NeuroEvolution of Augmenting Topologies) algorithm☆105Updated 8 months ago
- Neuro-evolution for OpenAI Gym environments☆56Updated 4 years ago
- ☆67Updated 3 years ago
- Demo for SQL Injection on a vulnerable website☆14Updated 6 years ago
- A structured implementation of MuZero☆207Updated 2 years ago
- An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.☆71Updated 3 years ago
- Proximal Policy Optimization implementation with TensorFlow☆106Updated 6 years ago
- Implementation of a neural network with a genetic algorithm to solve Ms. PacMan.☆34Updated 7 years ago
- Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree search☆100Updated 5 years ago
- Pytorch LSTM RNN for reinforcement learning to play Atari games from OpenAI Universe. We also use Google Deep Mind's Asynchronous Advanta…☆182Updated 6 months ago
- TensorFlow 2.0 for Deep Reinforcement Learning.☆85Updated last year
- This project explores deep reinforcement learning, hybrid actor-critic approach with A3C/PPO combined with curiosity for playing Super M…☆79Updated 6 years ago