vietnh1009 / Street-fighter-A3C-ICM-pytorch
Curiosity-driven Exploration by Self-supervised Prediction for Street Fighter III Third Strike
☆164Updated 5 years ago
Alternatives and similar repositories for Street-fighter-A3C-ICM-pytorch:
Users that are interested in Street-fighter-A3C-ICM-pytorch are comparing it to the libraries listed below
- DQN, DDDQN, A3C, PPO, Curiosity applied to the game DOOM☆83Updated 3 years ago
- OpenAI Gym wrapper for ViZDoom enviroments☆68Updated 3 years ago
- Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"☆197Updated 6 years ago
- Random Network Distillation pytorch☆243Updated 5 years ago
- An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.☆70Updated 3 years ago
- Multi Agent Reinforcement Learning using MalmÖ☆246Updated 4 years ago
- Reinforcement Learning for Super Mario Bros using A3C on GPU☆37Updated 6 years ago
- Pytorch LSTM RNN for reinforcement learning to play Atari games from OpenAI Universe. We also use Google Deep Mind's Asynchronous Advanta…☆177Updated 4 months ago
- A binary release of trained deep reinforcement learning models trained in the Atari machine learning benchmark, and a software release th…☆201Updated 4 years ago
- List of competitions related to Reinforcement Learning☆349Updated last year
- The submission template for the MineRL Competition @ NeurIPS 2021. Clone this to make a new submission!☆92Updated 3 years ago
- A Python toolkit used to train reinforcement learning algorithms against arcade games☆645Updated 5 years ago
- This project explores deep reinforcement learning, hybrid actor-critic approach with A3C/PPO combined with curiosity for playing Super M…☆79Updated 6 years ago
- Basic versions of agents from Spinning Up in Deep RL written in PyTorch☆199Updated 3 years ago
- A high-performance Atari A3C agent in 180 lines of PyTorch☆171Updated 3 years ago
- A collection of baselines for the MineRL environment/datasets & the NeurIPS 2021 MineRL competitions☆147Updated 3 years ago
- Source code for OpenAI Retro Contest for Sonic the Hedgehog☆31Updated 6 years ago
- ☆69Updated 6 years ago
- Deep recurrent Q Learning using Tensorflow, openai/gym and openai/retro☆175Updated 2 years ago
- This repo replicates the results Horgan et al obtained in "Distributed Prioritized Experience Replay"☆189Updated 5 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆169Updated last year
- Twin Delayed DDPG (TD3) PyTorch solution for Roboschool and Box2d environment☆102Updated 5 years ago
- RLtime is a reinforcement learning library focused on state-of-the-art q-learning algorithms and features☆140Updated 5 years ago
- Starter Kit for NeurIPS 2020 - Procgen Competition on AIcrowd☆90Updated last year
- Reproduction of OpenAI and DeepMind's "Deep Reinforcement Learning from Human Preferences"☆314Updated 3 years ago
- Structural implementation of RL key algorithms☆510Updated last year
- Tensorflow/Keras code and trained models for Episodic Curiosity Through Reachability☆199Updated 4 years ago
- My solution to assignments in UC Berkeley CS294-112: Deep Reinforcement Learning☆90Updated 5 years ago
- Pytorch Implementation of Reinforcement Learning Algorithms ( Soft Actor Critic(SAC)/ DDPG / TD3 /DQN / A2C/ PPO / TRPO)☆217Updated 2 years ago
- This is the code for "OpenAI Five vs DOTA 2 Explained" By Siraj Raval on Youtube☆161Updated 6 years ago