vekjja / in3DLinks
A relatively simple Go powered OpenGL Graphics Engine
☆23Updated 5 months ago
Alternatives and similar repositories for in3D
Users that are interested in in3D are comparing it to the libraries listed below
Sorting:
- A Game Engine for 2D/3D Games written in go☆14Updated 2 years ago
- Experimental Vulkan 3D Engine written in Go☆40Updated 10 months ago
- open-gl rendering and scenegraph library☆34Updated 3 years ago
- a simple voxel engine written in go with opengl☆12Updated 8 years ago
- Vecty + three.js = ♡☆11Updated 7 years ago
- Physics based ray tracer in pure Go☆11Updated 2 years ago
- Easy Go GUI wrapper for interactive manipulation of visual algorithms/backend code.☆35Updated 5 years ago
- My old Flash game rewritten in Go using the Ebiten library☆29Updated 2 years ago
- 3D OpenGL engine for Go☆61Updated 3 years ago
- A simple game engine using Ebitengine with ECS.☆36Updated last year
- Buggy Pure Go Port of Dear Imgui☆40Updated last year
- Steamworks implementation in Go that doesn't require CGo☆24Updated 6 years ago
- ☄️ Small Golang library for simulating 2D particles with the help of SDL2.☆15Updated 7 years ago
- Ebitengine rendering backend for the pure Go ImGui port☆26Updated 11 months ago
- 2D Game Engine written in Go.☆43Updated 7 years ago
- example physics in ebiten using chipmink port☆13Updated last year
- Physics, Collision, and Mouse systems for the Engo game engine that utilizes ByteArena's box2d Go port☆27Updated last year
- experimental go desktop ui☆12Updated 6 years ago
- A modern opengl text rending library for Golang☆41Updated 2 years ago
- Ebiten Graphical User Interface (and Framework)☆16Updated 2 years ago
- Canvas for Ebitengine™: vector graphics for game development☆22Updated 3 years ago
- Cubez is a 3d physics engine written natively in Go.☆31Updated 9 years ago
- A declarative client-side router for Vecty applications.☆28Updated 5 years ago
- Widgets for gio☆35Updated last year
- Vector Graphics library for golang☆16Updated 9 years ago
- Go cross-platform glfw library for creating an OpenGL context and receiving events.☆83Updated 2 years ago
- TPS vs FPS explained for Ebitengine users.☆41Updated last month
- ⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.☆16Updated 5 years ago
- Vulkan Graphics Engine☆14Updated 3 years ago
- libbindgen is a package that generates bindings and idiomatic Go interfaces to C-libraries☆34Updated 4 years ago