ManyiLi12345 / GRAINS
GRAINS: Generative Recursive Autoencoders for INdoor Scenes
☆78Updated 3 years ago
Alternatives and similar repositories for GRAINS:
Users that are interested in GRAINS are comparing it to the libraries listed below
- Public code release for our SIGGRAPH 2019 paper "PlanIT: Planning and Instantiating Indoor Scenes with Relation Graph and Spatial Prior N…☆96Updated 5 years ago
- Public code release for our SIGGRAPH 2018 paper "Deep Convolutional Priors for Indoor Scene Synthesis"☆139Updated 5 years ago
- Public code release for our CVPR 2019 paper "Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models"☆59Updated 5 years ago
- Code for CVPR2018 - Human-centric Indoor Scene Synthesis Using Stochastic Grammar.☆87Updated 6 years ago
- StructEdit: Learning Structural Shape Variations☆36Updated 5 years ago
- MeshODE: A Robust and Scalable Framework for Mesh Deformation☆100Updated 4 years ago
- Official pytorch implementation of DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces☆23Updated 4 years ago
- Scripts for rendering shapenet data in blender☆29Updated 4 years ago
- Code release for "Learning Adaptive Hierarchical Cuboid Abstractions of 3D Shape Collections" (SIGGRAPH Asia 2019)☆53Updated 5 years ago
- PyTorch Implementation of GRASS☆91Updated 4 years ago
- code for our CVPR 2020 paper "PQ-NET: A Generative Part Seq2Seq Network for 3D Shapes"☆121Updated last year
- PyTorch implementation of 'SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation' ICCV 2019☆94Updated 4 years ago
- ☆156Updated 3 years ago
- Pytorch Implementation of https://github.com/shubhtuls/volumetricPrimitives☆55Updated 6 years ago
- DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates☆83Updated 2 years ago
- PT2PC: Learning to Generate 3D Point Cloud Shapes from Part Tree Conditions☆47Updated 4 years ago
- Official code for "End-to-End Optimization of Scene Layout" -- including VAE, Diff Render, SPADE for colorization (CVPR 2020 Oral)☆54Updated 4 years ago
- Code for the paper "CompoNet: Learning to Generate the Unseen by Part Synthesis and Composition"☆27Updated 5 years ago
- LOGAN: Unpaired Shape Transform in Latent Overcomplete Space☆40Updated 4 years ago
- Torch implementation of our ICCV 17 paper: "3D-PRNN, Generating Shape Primitives with Recurrent Neural Networks"☆69Updated 4 years ago
- This repository contains the source codes for the paper "Unsupervised cycle-consistent deformation for shape matching".☆62Updated 4 years ago
- ☆44Updated 5 years ago
- Implementation for Curriculum DeepSDF☆87Updated 5 years ago
- ☆31Updated 2 years ago
- What Do Single-view 3D Reconstruction Networks Learn?☆98Updated 4 years ago
- PyTorch 1.2 implementation of BSP-NET.☆181Updated 2 years ago
- This repository contains code for the paper 'Texture Fields: Learning Texture Representations in Function Space'.☆118Updated 4 years ago
- ☆44Updated 7 years ago
- ☆38Updated 3 years ago
- The code for paper "BAE-NET: Branched Autoencoder for Shape Co-Segmentation".☆68Updated 4 years ago