trojaond / ARFoundation_PointCloudExport
Example of scanning reference points using ARFoundation, their saving to Mongo db and export to file
☆10Updated 5 years ago
Alternatives and similar repositories for ARFoundation_PointCloudExport:
Users that are interested in ARFoundation_PointCloudExport are comparing it to the libraries listed below
- Control an avatar synced to an Unity AR Foundation body tracking controlled robot☆22Updated 3 years ago
- Visualizing a point cloud using scene depth in Unity similar to WWDC20 demo.☆64Updated 4 years ago
- Curved-sreen shader aseet for Unity.☆67Updated 3 years ago
- Audio-visual performance project with Bibcam☆17Updated 2 years ago
- Unity BodyPix samples☆78Updated last year
- Tools for calibrating cameras and video projectors based on OpenCV.☆48Updated last year
- 📱 Generic components for use with Unity's AR Foundation package☆52Updated 9 months ago
- An example of how to transmit Quest hand-tracking-data over the network.☆37Updated 4 years ago
- Project developed in Unity 2019, using rigging Animation and Kinect V2☆22Updated 4 years ago
- You can record the face tracking data with ARKit remote.☆17Updated 5 years ago
- ☆21Updated 2 years ago
- Standalone version of MRTK Standard Shader☆52Updated 4 years ago
- A plugin to let you shoot easily 3D Photos for Facebook directly from Unity☆35Updated 5 years ago
- Unity Mesh class samples☆45Updated last year
- PoseNet Using Unity MLAgents Barracuda Engine☆34Updated 3 years ago
- WIP for supporting VisionOS in MRTK. Via PolySpatial.☆19Updated 3 months ago
- ☆27Updated 4 years ago
- ☆12Updated 6 years ago
- A small animation sequence with Unity VFX Grpah☆32Updated 3 years ago
- Example of Multiuser AR Experience with Unity☆74Updated 3 years ago
- URG a.k.a. Sokuiki sensor library for Unity written in pure C#☆31Updated last year
- SelfieSegmentationBarracuda is a human segmentation neural network that runs the Mediapipe Selfie Segmentation on the Unity Barracuda.☆49Updated 3 years ago
- Enable microphone input buffer access in Unity WebGL builds☆39Updated 2 months ago
- ☆28Updated 5 years ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- Simple Plexus Effect Shader Sample for Unity3d☆25Updated 5 years ago
- This native plugin enables Unity to take advantage of specific features of Core-ML and Vision Framework on the iOS platform.☆133Updated 4 years ago
- ☆20Updated 5 years ago
- ☆99Updated 2 years ago
- Homography Transformation Image Effect for Unity.☆76Updated 3 years ago