tom-weiland / csharp-game-launcher
Source code from my tutorial on YouTube about building a game launcher/auto updater with C# & WPF.
☆108Updated 11 months ago
Related projects ⓘ
Alternatives and complementary repositories for csharp-game-launcher
- A Steam transport for RiptideNetworking, using Unity and Steamworks.NET.☆44Updated 6 months ago
- A customizable launcher/auto updater for your game☆88Updated 2 years ago
- Sample FPS project using RiptideNetworking, and source code for the Riptide tutorials.☆113Updated 11 months ago
- Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity☆140Updated last year
- A Steamworks implementation for Fish-Net.☆80Updated 2 months ago
- Node List Server is a multi-purpose server list system. NodeJS powered and supports Docker.☆93Updated last year
- The PATCH repository for issues tracking, wiki and shared material.☆50Updated 2 years ago
- A transport for Mirror using Steam / Facepunch☆88Updated 7 months ago
- Repo for my Mirror Multiplayer Tutorials☆132Updated 3 years ago
- This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-pa…☆149Updated last week
- A Unity tutorial for Facepunch Steamworks C# Wrapper☆79Updated 2 years ago
- Experiments with Client-Side prediction using unity and Mirror☆104Updated last week
- A Transport for Mirror using Epic Online Services☆252Updated last year
- FishNetworking MMO Template☆87Updated this week
- Keep your audio in sync across clients in your multiplayer Unity game!☆60Updated 7 months ago
- Unity RTS-style unit selection☆83Updated 2 years ago
- This is the git repo for my Unity tutorial series.☆38Updated this week
- A simple C# game launcher☆18Updated 9 years ago
- This is a fork of Forge Alloy by BeardedManStudios. The devs of Forge seem to be inactive, and are not applying pull requests by the Forg…☆51Updated 9 months ago
- A relay transport for mirror.☆154Updated 2 years ago
- Client Prediction in Unity for my YouTube Tutorial☆56Updated 2 years ago
- Pure C# HighLevel API for multiplayer games☆205Updated this week
- This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameOb…☆60Updated 7 months ago
- A transport for Mirror using Steam / Steamworks.NET☆300Updated 3 months ago
- ☆17Updated 11 months ago
- An Async implementation of Steamworks.net transport for Mirror☆42Updated 4 years ago
- A 3D Unity fps movement controller using rigidbody physics. Made to be simple to setup and easy to edit.☆28Updated last year
- Auto save your scene at a set interval.☆188Updated 10 months ago
- Pre-built commonly needed gameplay elements, with examples. Developed for Fish-Networking. https://github.com/FirstGearGames/FishNet☆8Updated last month
- OpenMMO - Groundwork☆177Updated 3 years ago