AniMe Matrix controller for ASUS Zephyrus G14
☆23Aug 31, 2020Updated 5 years ago
Alternatives and similar repositories for G14MatrixControl
Users that are interested in G14MatrixControl are comparing it to the libraries listed below
Sorting:
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Jan 24, 2017Updated 9 years ago
- ☆15Jan 14, 2022Updated 4 years ago
- A JAVA wrapper for the Novation Launch Controller aimed at using the MIDI pads and knobs as input for Processing sketches.☆14Aug 24, 2024Updated last year
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆38Mar 20, 2017Updated 8 years ago
- Cinder block for Wenzel Jakob's NanoGui widget library☆11Apr 18, 2020Updated 5 years ago
- ImGui binding for ChaiScript☆12Mar 10, 2019Updated 7 years ago
- Tidal Cycles syntax for SuperCollider☆11Feb 22, 2026Updated 3 weeks ago
- In-App full-featured Code Editor☆25Nov 7, 2015Updated 10 years ago
- ☆16Dec 20, 2023Updated 2 years ago
- Port of filter described by Antti Houvilainen in text "Non linear digital implementation of the moog ladder filter"☆14Jun 6, 2021Updated 4 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Sep 22, 2018Updated 7 years ago
- A repository to save the .scd files with the synthdefs used for the oceanode framework. Might be reusable for other environments like Tid…☆17Jan 2, 2026Updated 2 months ago
- Higher Order Ambisonics Block for libCinder☆12Mar 13, 2017Updated 9 years ago
- Gamepad block for Cinder framework (libcinder.org)☆17Oct 31, 2016Updated 9 years ago
- Recursive user interface node for Cinder☆13Feb 23, 2021Updated 5 years ago
- Wrapper to use the Synthesis Toolkit with Cinder☆10Dec 13, 2018Updated 7 years ago
- ☆19Apr 18, 2017Updated 8 years ago
- Cinder block for building video and image effects graphs☆17Jul 16, 2018Updated 7 years ago
- Proof of concept for a Clojure port of TidalCycles☆26Jun 2, 2023Updated 2 years ago
- ☆17Feb 8, 2021Updated 5 years ago
- libui C++ wrapper☆16Feb 11, 2019Updated 7 years ago
- A SuperCollider library for immersive spatialization☆14Jan 17, 2016Updated 10 years ago
- ☆14Jul 17, 2021Updated 4 years ago
- Simple shadows in OpenFrameworks☆14Dec 10, 2019Updated 6 years ago
- An OSC client for SuperCollider☆15Jan 23, 2020Updated 6 years ago
- ☆14Dec 9, 2015Updated 10 years ago
- SDL2 + Vulkan☆13Aug 24, 2019Updated 6 years ago
- OpenXR integration for Vulkan Scene Graph☆19May 6, 2024Updated last year
- triangulation between points for openFrameworks☆22Apr 12, 2019Updated 6 years ago
- C++ examples☆25Aug 5, 2023Updated 2 years ago
- Add serialization support for Cinder's classes.☆17Sep 24, 2018Updated 7 years ago
- 🕹️ Controllers in SuperCollider made simple. MIDI Learn, mappings, GUI, OSC, etc.☆17Aug 9, 2025Updated 7 months ago
- Run dynamic scripts on a SuperCollider server☆36Mar 6, 2026Updated last week
- virtual room generator☆16Feb 21, 2022Updated 4 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- Minimal example of zep integration with ImGui☆25Mar 25, 2023Updated 2 years ago
- Internet-shared live coding in SC☆20Jan 25, 2026Updated last month
- Cinder block for Spout☆24Jan 22, 2026Updated last month
- Ray dispersion visualization in WebGL☆90Jul 7, 2017Updated 8 years ago