strayTrain / ParticleSplinesLinks
Ever wanted a particle system to follow a spline in Unity?
☆18Updated 8 years ago
Alternatives and similar repositories for ParticleSplines
Users that are interested in ParticleSplines are comparing it to the libraries listed below
Sorting:
- electric & gravitational field effect with unity particles☆37Updated 6 years ago
- Unity Metaball Effect☆61Updated 8 years ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- Unity3d effect collection.☆56Updated 10 years ago
- GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.☆92Updated 9 years ago
- Color Picker Element for the newer Unity GUI System☆43Updated last year
- 🫙 Pots in Unity. Shape simple pots in runtime.☆43Updated 2 years ago
- Fluid2D Blur Post Processing Effect for Unity☆56Updated 8 years ago
- Simple star-glow effect.☆47Updated 6 years ago
- Unity CurlNoise particle sample☆26Updated 7 years ago
- ☆19Updated 6 years ago
- Just a sandbox for experimenting with the animation rigging package☆28Updated 6 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 5 years ago
- Post Processing Effects for Unity☆80Updated 8 years ago
- Unity GrabSquares Effect☆47Updated 8 years ago
- 3D painter framework for Unity☆56Updated 8 years ago
- 3 different spinning loading bar prefabs for Unity's UI system☆33Updated 8 years ago
- Unity Shader experiment☆69Updated 7 years ago
- Playground project for character joint chains in Unity☆40Updated 7 years ago
- It already exists port of this shader. Just in case, a simple one and no blur effect.☆34Updated 6 years ago
- A Screen space distortion effect for Unity☆35Updated 9 years ago
- Sync Utilities For UNET☆35Updated 3 years ago
- NoiseRings is a noisy emanating ring effect for Unity adapted with permission from the VR music video experience Chorus.☆30Updated 7 years ago
- View-aligned mesh slicing for Unity.☆77Updated 9 years ago
- Particle system using Curl Noise for Unity.☆34Updated 7 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- ☆37Updated 8 years ago
- An implementation of the Boids algorithm (Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model) for Unity.☆34Updated last year
- Mask by alpha channel bloom effect for Unity.☆56Updated 9 years ago