Interactive Japanese koi pond garden rendered in real time with Three.js — one HTML file, no build step, no assets.
☆50Sep 27, 2026Updated last month
Alternatives and similar repositories for koi-pond-garden
Users that are interested in koi-pond-garden are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Kelingking Beach, Nusa Penida, rebuilt in three.js: a scroll descent from the air down to the sand☆22Oct 9, 2026Updated 3 weeks ago
- Infinite FFT water in CUDA: WebGPU browser demo and native Windows app with shared kernels. Live demo: https://samg-coder.github.io/clear…☆62Oct 4, 2026Updated last month
- Desktop Three.js woodland with browser GPU baking, indexed streaming, vegetation HLOD and a 24-minute day/night cycle☆32Updated this week
- Photorealistic first-person gas station at dawn — Three.js, everything procedurally generated, no external assets.☆14Updated this week
- ☆52Oct 1, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Qingming Riverside WebGL city, source assets and performance development☆19Oct 11, 2026Updated 3 weeks ago
- ☆40Sep 21, 2026Updated last month
- ☆44Sep 20, 2026Updated last month
- A real-time coastal simulation in Three.js, pairing a shallow-water solver with breaking swells, whitewater, wet sand, spray and shorelin…☆64Sep 19, 2026Updated last month
- ☆21Sep 14, 2026Updated last month
- Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.☆139Oct 24, 2026Updated 2 weeks ago
- An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynam…☆44Sep 10, 2026Updated last month
- Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and und…☆55Aug 18, 2026Updated 2 months ago
- A 60 second cinematic alpine lake film rendered entirely from code. Procedural terrain, GPU erosion, forest, water, sky and a fully synth…☆65Oct 20, 2026Updated 2 weeks ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally …☆41Updated this week
- Remote control agent for macOS development☆18Sep 20, 2026Updated last month
- Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.☆521Sep 23, 2026Updated last month
- Real-time water caustics in the browser, built on three.js. Single-file lite and sandbox versions.☆185Sep 26, 2026Updated last month
- A procedural Three.js WebGPU recreation of Monica's apartment from Friends.☆29Sep 5, 2026Updated 2 months ago
- mesh terrain editing for threejs☆76Sep 1, 2026Updated 2 months ago
- Muster: a hands-on 3D archive of WWII military models. Browse, configure and arrange soldiers, tanks, artillery and aircraft on a diorama…☆33Sep 23, 2026Updated last month
- Real-time elemental spell VFX lab for three.js (WebGL2): 39 tunable spells☆108Oct 30, 2026Updated last week
- Real-time water and atmospheric scattering for PlayCanvas, with nine cinematic studies and reusable Editor components.☆40Sep 10, 2026Updated last month
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A fully procedural, physically based campfire in WebGPU: 3D combustion sim, blackbody rendering and synthesized sound. No assets.☆66Oct 25, 2026Updated last week
- WebGPU render pipeline: baked lightmap atlas + DDGI-style probe volume, three.js r182 / TSL☆54Sep 17, 2026Updated last month
- ☆23Oct 3, 2026Updated last month
- Raw WebGPU procedural flower field renderer from Inkwell☆38Aug 11, 2026Updated 2 months ago
- A real-time SSS approximation demo.☆13Jun 11, 2019Updated 7 years ago
- Seamless game textures and PBR materials as code for AI agents: noise, bricks, planks, weathering; albedo/normal/height/roughness/AO/ORM …☆25Updated this week
- ☆54Oct 20, 2026Updated 2 weeks ago
- Game sound effects and music as code: a synth DSL that exports WAV/OGG, looping chiptune songs and audio-sprite banks, with spectrogram p…☆20Oct 22, 2026Updated 2 weeks ago
- Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps☆643Updated this week
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆12May 14, 2026Updated 5 months ago
- A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js☆115Sep 25, 2026Updated last month
- ☆545Oct 2, 2026Updated last month
- Glass globes of water, simulated live on the GPU with WebGPU and three.js☆70Oct 20, 2026Updated 2 weeks ago
- 3d cesium map inception☆43Oct 25, 2026Updated last week
- ☆150Oct 18, 2026Updated 2 weeks ago
- ESLint plugin that flags AI comment slop - works in ESLint, oxlint and rslint☆13Sep 29, 2026Updated last month