sensics / Latency-TestLinks
Software and hardware to test VR latency on any device
☆10Updated 7 years ago
Alternatives and similar repositories for Latency-Test
Users that are interested in Latency-Test are comparing it to the libraries listed below
Sorting:
- A playground to understand how the positional tracking systems for PlayStation VR, Oculus Rift, and HTC Vive work.☆47Updated 5 years ago
- Dump of Oculus Rift DK2 optical tracking code as-is, including a current snapshot of Vrui-3.2-001.☆81Updated 10 years ago
- ☆64Updated 5 years ago
- Lighthouse Sensor for HTC Vive☆41Updated 9 years ago
- Raw Vive HID/USB parser☆15Updated 3 years ago
- IR LED Driver MCU firmware, used in OSVR HDK and elsewhere☆13Updated 8 years ago
- ☆25Updated 9 years ago
- Unity example based on OpenVR's Tracked Camera sample code.☆11Updated 9 years ago
- A simulated controller for OpenVR☆57Updated 9 years ago
- Tool for determining distortion parameters of arbitrary HMDs, and a corresponding set of shaders to correct that distortion.☆37Updated 5 years ago
- Plugin for using PSMove as input into Unreal Engine 4. Currently obsolete. Please use PSMoveService.☆59Updated 9 years ago
- Unmaintained - .NET VRPN server and framework for Kinect voice recognition and skeletal tracking☆14Updated 6 years ago
- C++ software development toolkit for highly interactive virtual reality applications☆75Updated 6 years ago
- Rendering plugin for Unity☆34Updated 7 years ago
- OSVR plugin providing Oculus Rift DK1 & DK2 orientation tracking via OpenHMD☆21Updated 8 years ago
- An OSVR plugin that creates trackers by combining different sources of data.☆28Updated 7 years ago
- OSVR driver for use with the HTC Vive (including Vive PRE)☆61Updated 7 years ago
- Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation☆40Updated 8 years ago
- ☆17Updated 8 years ago
- Others☆15Updated 7 years ago
- This collection of panoramic geometry files can be handy for previewing immersive imagery in your 3D program.☆74Updated 5 years ago
- Completely open-source, reverse-engineered implementation of a tracked device for the SteamVR virtual reality system.☆60Updated 7 years ago
- A simple example OSVR Unity 5.6 project.☆19Updated 7 years ago
- WIP: Kalman Filter + visualizations + enclosure☆13Updated 5 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- a 3D position tracking device using infrared cameras, made to be used with every VR / AR headset☆109Updated 8 years ago
- Oculus mobile SDK VRLib, with my changes☆52Updated 10 years ago
- Room Scale Full Body Tracking for Mobile VR☆69Updated 2 years ago
- SteamVR support for the Razer Hydra, and possibly other OSVR supported controllers.☆10Updated 9 years ago
- Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without ha…☆16Updated 2 years ago