sarchar / RetroDisassemblerStudioLinks
A complete disassembler studio for retro systems
☆22Updated 2 years ago
Alternatives and similar repositories for RetroDisassemblerStudio
Users that are interested in RetroDisassemblerStudio are comparing it to the libraries listed below
Sorting:
- A basic project template for using Watcom C/C++ tools with Visual Studio Code☆28Updated last year
- Escape from Monster Manor for the 3DO Console☆29Updated 3 years ago
- A Pac-Man emulator written in C99 with the SDL2.☆45Updated 4 years ago
- 3Dfx Glide -- forked from CVS repository at https://sourceforge.net/projects/glide/☆93Updated 2 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- Tool to create and manage assets for a NES game.☆27Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆21Updated 6 years ago
- Reverse engineer and rewrite real mode dos programs!☆71Updated 2 months ago
- Battle Konchuuden PS1 Source Code☆16Updated 5 years ago
- Watcom Disassembly Tool (wcdatool) - Tool to aid disassembling DOS applications created with the Watcom Toolchain☆86Updated last year
- Library to replay YM files ( Atari ST music file format )☆29Updated last year
- 3dfx OpenGL stuff☆14Updated 2 years ago
- A 3D game engine☆15Updated 10 months ago
- NES/Famicom/Dendy emulator at the gate level (WIP)☆59Updated 2 months ago
- PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or…☆112Updated 3 months ago
- Library and command line utilities for examining and editing archive/group files used by DOS games☆25Updated 8 years ago
- PlayStation GPU (WIP)☆16Updated 2 years ago
- CGA, EGA, VGA 160x100 16 color pseudo graphics mode demo code☆20Updated 4 years ago
- A cross-platform unit testing tool for MOS 6502 assembly☆11Updated this week
- An extension of Fabrice Bellard's TinyGL project☆19Updated 6 months ago
- Spinning 3D cube in VGA Mode 13h☆60Updated last week
- A game engine for SEGA Mega Drive in 68000 assembly☆65Updated 3 weeks ago
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Updated 5 years ago
- 🎮 A starter project for building an Xbox UWP app using C# and SDL2 in Visual Studio.☆30Updated 5 years ago
- C++ library to read/write Animator Pro FLI/FLC files☆21Updated 8 months ago
- Remake of the classic Atari Breakout game for IBM PC/MS-DOS☆47Updated 5 months ago
- A Complete SDK Environment for the Atari Jaguar☆41Updated 2 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- Final resting place of the source to Argonaut Dreamcast game Red Dog Superior Firepower☆126Updated 3 years ago