rurre / PumkinsAvatarTools
A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
☆745Updated this week
Alternatives and similar repositories for PumkinsAvatarTools:
Users that are interested in PumkinsAvatarTools are comparing it to the libraries listed below
- Unity Editor extension for making VRChat worlds☆424Updated last month
- Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC.☆300Updated 2 months ago
- A tool that will help you preview and edit your VRChat avatar animation directly in Unity.☆313Updated 2 months ago
- Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API☆543Updated 2 weeks ago
- CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.☆358Updated 2 years ago
- d4rkpl4y3r's VRChat Avatar 3.0 optimizer☆429Updated this week
- Audio reactive prefabs for VRChat☆384Updated last week
- ☆387Updated 2 weeks ago
- A feature rich toon shader for unity and VR Chat☆1,333Updated last week
- A compiler for compiling C# to Udon assembly☆488Updated 3 months ago
- ☆324Updated 6 months ago
- VRCBilliards: Community Edition 1.x☆324Updated this week
- Client Simulator for World Building☆245Updated last month
- An experimental compiler for compiling C# to Udon assembly☆689Updated 2 months ago
- This is the source code for VRCFury. For information, visit vrcfury.com☆345Updated this week
- Collection of shaders for Unity3D and VRChat☆336Updated 2 years ago
- A tool for managing playable layers and parameters for Avatars 3.0.☆256Updated last month
- A collection of various VRChat mods aimed at improving user experience or fixing issues☆247Updated last year
- One-stop shop for people interested in developing content for VRchat☆818Updated 2 months ago
- A basic video player made for VRChat using Udon and UdonSharp☆346Updated 7 months ago
- Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.