Code for "AutoCFR: Learning to Design Counterfatual Regret Minimization Algorithms", AAAI 2022 (Oral)
☆22Apr 22, 2024Updated last year
Alternatives and similar repositories for AutoCFR
Users that are interested in AutoCFR are comparing it to the libraries listed below
Sorting:
- Code for "Dynamic Discounted Counterfactual Regret Minimization", ICLR 2024 (Spotlight)☆16Apr 22, 2024Updated last year
- Code for "Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent", IJCAI 2024 (Oral)☆16Aug 27, 2024Updated last year
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆18Mar 2, 2021Updated 5 years ago
- Simple implementation of regret matching algorithm for RPS nash equilibrium computation via self-play☆26Sep 25, 2018Updated 7 years ago
- Code for the paper "Deep FTRL-ORW: An Efficient Deep Reinforcement Learning Algorithm for Solving Imperfect Information Extensive-Form Ga…☆11Dec 1, 2022Updated 3 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆55Aug 30, 2024Updated last year
- ☆16Jul 13, 2022Updated 3 years ago
- ☆13Oct 11, 2022Updated 3 years ago
- More efficient exploration for reinforcement learning in two-player, zero-sum game☆21Jul 30, 2024Updated last year
- ☆32Oct 1, 2018Updated 7 years ago
- ☆11Apr 23, 2021Updated 4 years ago
- IIG-RL-Benchmark is a library for training and evaluating game theoretical or deep RL algorithms on OpenSpiel games.☆25Nov 18, 2025Updated 4 months ago
- This is the code for Q-value Path Decomposition for Deep Multiagent Reinforcement Learning (NeurIPS 2019).☆12May 20, 2019Updated 6 years ago
- ☆12Jan 30, 2021Updated 5 years ago
- Donkey is an online IDE and debugger for IB Pseudocode.☆11Apr 11, 2023Updated 2 years ago
- Code for Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games☆24Feb 27, 2022Updated 4 years ago
- Repo for the Greedy when Sure and Conservative when Uncertain about the Opponents (GSCU)☆25Aug 4, 2022Updated 3 years ago
- An implementation of CFR algorithm to solve Kuhn Poker.☆13Feb 6, 2020Updated 6 years ago
- ☆22May 20, 2021Updated 4 years ago
- Scalable implementation of DREAM - Deep RL for multi-agent imperfect information games☆120Jul 25, 2024Updated last year
- ☆60Apr 22, 2024Updated last year
- 2PC with ideal UX and DevX. Combination of Garbled Circuits, PLONK, and KZG Witness Encryption☆16Jan 27, 2025Updated last year
- 德州AI,德州最强扑克人工智能AI,德州AI源码,德州游戏,德州俱乐部,德州扑克源码,德州源码,德州遊戲,德州俱樂部,德州撲克源碼,德州源碼,unity3D德州,德州开源,德州俱乐部源码,德州金币大厅源码;飞机Telegram: @xuzongbin001;聊天软件Mcha…☆23Feb 22, 2026Updated last month
- Tracks for the sisyphus table☆12Feb 11, 2018Updated 8 years ago
- ☆18Nov 16, 2020Updated 5 years ago
- ☆13Mar 5, 2024Updated 2 years ago
- ☆19Jan 12, 2026Updated 2 months ago
- Code for magnetic mirror descent.☆17Oct 5, 2023Updated 2 years ago
- [ICLR 2025 Spotlight] Official PyTorch Implementation of "BodyGen: Advancing Towards Efficient Embodiment Co-Design"☆51Oct 21, 2025Updated 5 months ago
- ☆17Dec 19, 2019Updated 6 years ago
- Collection of game-theoretic algorithms for Poker☆30Apr 6, 2019Updated 6 years ago
- Code accompanying my Medium series on building an AI for Poker☆15May 1, 2020Updated 5 years ago
- CFR-based Texas Hold'em AI☆11Jan 30, 2021Updated 5 years ago
- Monte Carlo Conterfactual Regret Minimization for imperfect information games☆13Mar 29, 2019Updated 6 years ago
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆28Nov 19, 2021Updated 4 years ago
- Scalable Implementation of Neural Fictitous Self-Play☆85Feb 8, 2019Updated 7 years ago
- [ICLR 2024] DMBP: Diffusion Model-Based Predictor for Robust Offline Reinforcement Learning against State Observations Perturbations.☆17May 24, 2024Updated last year
- Dataset containing high quality images of oil portrait paintings made on canvas.☆16Oct 25, 2020Updated 5 years ago
- The Path to Nash Equilibrium☆38Nov 24, 2022Updated 3 years ago