YeTianJHU / GSCU
Repo for the Greedy when Sure and Conservative when Uncertain about the Opponents (GSCU)
☆17Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for GSCU
- ☆18Updated 3 years ago
- Code for Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games☆19Updated 2 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆46Updated 2 months ago
- ☆12Updated 4 years ago
- Official Repository for "Agent Modelling under Partial Observability for Deep Reinforcement Learning"☆32Updated 2 years ago
- ☆10Updated 2 years ago
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆27Updated 3 years ago
- Official Implementation for Quality-Similar Diversity via Population Based Reinforcement Learning☆17Updated last year
- Official pytorch implementation of the paper <Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise Rollouts>.☆17Updated 2 years ago
- IJCAI 2019 - Regularized Opponent Model with Maximum Entropy Objective (ROMMEO)☆23Updated last year
- Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning☆28Updated 2 years ago
- Implementation of CoDAIL in the ICLR 2020 paper <Multi-Agent Interactions Modeling with Correlated Policies>☆18Updated 3 years ago
- Implementation of the Off Belief Learning algorithm.☆45Updated 2 years ago
- Maximum Entropy Population Based Training for Zero-Shot Human-AI Coordination☆25Updated last year
- Independent Generative Adversarial Self-Imitation Learning In Cooperative Multiagent Systems☆31Updated 6 years ago
- Codes accompanying the paper "Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning" (NeurIPS…☆71Updated 2 years ago
- Codes accompanying the paper "Influence-Based Multi-Agent Exploration" (ICLR 2020 spotlight)☆29Updated 4 years ago
- Code for NeurIPS 2021 paper "Curriculum Offline Imitation Learning"☆17Updated 2 years ago
- ☆54Updated 8 months ago
- Code for NeurIPS 2022 paper "Robust offline Reinforcement Learning via Conservative Smoothing"☆17Updated last year
- Official repository of the paper "FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning"☆12Updated 3 months ago
- ☆40Updated 3 years ago
- [ICML 2022] The official implementation of DWBC in "Discriminator-Weighted Offline Imitation Learning from Suboptimal Demonstrations"☆34Updated last year
- Learning Individual Intrinsic Reward in MARL☆62Updated last year
- Code from the paper "Effective Diversity in Population Based Reinforcement Learning", presented as a spotlight at NeurIPS 2020. This is t…☆44Updated 4 years ago
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆16Updated 3 years ago
- ☆12Updated 2 years ago
- Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games☆36Updated 3 years ago
- Code for "Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning" ICML 2021☆62Updated 3 years ago
- ☆32Updated last year