rlguy / boidsLinks
Boid Flocking Simulation
☆36Updated 3 years ago
Alternatives and similar repositories for boids
Users that are interested in boids are comparing it to the libraries listed below
Sorting:
- OpenGL and GLFW bindings for LuaJIT. Not Maintained.☆22Updated last year
- Open-source voxel editor and toolchain☆128Updated 10 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆11Updated 4 months ago
- Vivid Raycasting for LÖVE☆15Updated 8 years ago
- Maratis version 4 (experimental)☆68Updated 3 years ago
- A* pathfinder for Lua☆16Updated 8 years ago
- A cross-platform editor for small voxel models.☆80Updated 10 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Simple heightmap module for Lua. Uses the diamond-square algorithm to generate realistic terrain. MIT license.☆33Updated 12 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Free art for games generated from 3D voxel models.☆36Updated 3 months ago
- Ludum Dare 30: Connected worlds☆16Updated 10 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- Modern OpenGL bindings for Lua☆64Updated 13 years ago
- scifi tower defense made with löve2d and lua☆55Updated 6 months ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- A simple 3D model editor based on simple quads and a sprite set.☆173Updated 8 years ago
- A mirror of the OctaForge engine repository☆51Updated 7 years ago
- A skeletal animation system for LÖVE 2D. https://love2d.org☆23Updated 6 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.☆11Updated 10 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Procedural Colorful Galaxies☆28Updated 9 years ago
- love.physics visualizer☆10Updated 9 years ago
- A Demo of Cell Noise Written in C# Using Silverlight.☆22Updated 13 years ago
- Another Particle Editor for LÖVE2D game engine☆22Updated 9 years ago
- Git visualisation software written in Lua.☆17Updated 7 years ago