ricohapi / theta-client
A library to control RICOH THETA
☆23Updated 2 months ago
Alternatives and similar repositories for theta-client:
Users that are interested in theta-client are comparing it to the libraries listed below
- Depth Stream Compression using RVL and Temporal RVL☆37Updated 4 years ago
- Variant Launch WebAR SDK compatible NeRF viewer☆26Updated last year
- ☆31Updated last year
- ☆38Updated 2 years ago
- ≈20x depth compression☆21Updated 4 years ago
- Bridging library between Record3D and Unity☆21Updated 10 months ago
- Sample Unity App for MobileSAM with HoloLab DNN Packages☆23Updated 2 months ago
- Azure Kinect multi-camera secure network capture/record/replay☆76Updated 4 years ago
- Code accompanying the paper "Single-Shot Cuboids: Geodesics-based End-to-end Manhattan Aligned Layout Estimation from Spherical Panoramas…☆26Updated 2 years ago
- Code and models for "PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes" presented at the OmniCV workshop of CVPR21.☆37Updated 3 years ago
- A WebVR volumetric video renderer that uses color-depth based videos hosted on Vimeo.☆86Updated 6 years ago
- ☆32Updated 4 years ago
- Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).☆48Updated 4 years ago
- Lossy version of Zdepth using video encoders☆41Updated 5 years ago
- PLY Pointcloud to Apple SceneKit converter.☆11Updated 3 years ago
- Open Source Sensor Stream Server and Client for Digitizing Reality☆71Updated 2 months ago
- Using Graphics Buffer input with Azure Kinect Point Cloud☆14Updated last year
- iPhone/iPad -> Unity VFX Graph demo (pre-recorded 3D Video playback)☆38Updated 3 years ago
- Zdepth :: Streaming Depth Compressor in C++ for Azure Kinect DK☆99Updated 2 years ago
- Point cloud / volumetric video player for Unity☆12Updated 2 years ago
- PTAM (Parallel Tracking and Mapping) re-released under GPLv3.☆14Updated 10 years ago
- fast-depthで深度推定した結果をHoloLensで表示してみる☆12Updated 6 years ago
- ☆34Updated 4 years ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆51Updated 4 years ago
- Remote real-time GPU ray tracing powered by NVIDIA OptiX 7.2.0 for XR Platforms☆19Updated 4 years ago
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- Democratizing Augmented Reality Research and Development.☆19Updated last month
- Simple Volumetric Video capture & AR visualizer☆45Updated 7 months ago
- Immersal localization module for HoloLens☆21Updated 2 years ago
- Official Implementation of the paper "Real-time panoramic depth maps from omni-directional stereo images for 6 DoF videos in virtual real…☆24Updated 6 years ago