rginestou / opengl-webui-ultralight
C++ OpenGL application with an Ultralight HTML/CSS UI overlay (GLFW)
β32Updated 4 years ago
Alternatives and similar repositories for opengl-webui-ultralight:
Users that are interested in opengl-webui-ultralight are comparing it to the libraries listed below
- The 3D game engine so good it has my name in it.β34Updated last week
- π₯ͺ Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.β69Updated last year
- Integration libraries for the Magnum C++11 graphics engineβ103Updated 3 weeks ago
- Widgets and utilities for ImGuiβ116Updated 6 years ago
- HorusUI Immediate Mode Graphical User Interfaceβ147Updated 2 weeks ago
- ImGui terminal widgetβ55Updated 6 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom featuresβ56Updated this week
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β81Updated 10 months ago
- GUI library in C++β108Updated this week
- Phisko's C++ Utilitiesβ43Updated 2 years ago
- Demo project for https://github.com/BalazsJako/ImGuiColorTextEditβ74Updated 6 years ago
- Video game engine for High Performance Graphics (HPG) group project.β15Updated 2 years ago
- Almost handmade simple texture viewer and editorβ68Updated 8 months ago
- β49Updated 2 years ago
- Plugins for the Magnum C++11 graphics engineβ100Updated 3 weeks ago
- C++11 syntactic sugar for ImGui with RAII guardsβ65Updated 2 months ago
- A C++20 vulkan game engineβ75Updated this week
- Image Editor with a UI creatief with ImGuiβ39Updated 2 years ago
- β23Updated this week
- Samples for the Edyn physics engine.β37Updated 3 months ago
- Dear ImGui with IMM32β44Updated 5 years ago
- Game Engine Development Series - Learn to code a Game Engine in C++ from scratchβ78Updated 2 years ago
- C++ library to implement non-linear undo/redo functionalityβ63Updated 9 months ago
- Next-gen general purpose game engine written in modern C++β59Updated last month
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer gamesβ80Updated 2 years ago
- Simple job system using standard C++β68Updated 3 years ago
- A light UI for C++ with XML and CSS supportβ44Updated 3 years ago
- A Spectrum-inspired fork of Dear ImGui (https://github.com/ocornut/imgui + https://github.com/adobe/spectrum-css)β164Updated 2 months ago
- Small sample on how to embed the mono runtime into a C++ program.β21Updated 8 years ago
- Modular cross-platform game engineβ16Updated 3 years ago