rewrking / DynRPG-system-opengl
Add an OpenGL renderer to older RPG Maker 2003 games
☆12Updated 3 years ago
Alternatives and similar repositories for DynRPG-system-opengl:
Users that are interested in DynRPG-system-opengl are comparing it to the libraries listed below
- Create plugins for RPG Maker 2003!☆14Updated 4 months ago
- Common classes for a bunch of mod loaders.☆6Updated 3 months ago
- The EasyRPG project website☆14Updated 4 months ago
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- Driver 1/2 PSX Level loader☆21Updated 4 years ago
- dumpsym.exe source code☆12Updated 5 years ago
- Collection of Utilities to Handle Idea Factory PAC Files☆10Updated 7 years ago
- LZ Konami Compression Tools☆28Updated 3 years ago
- Duke Nukem Forever 2001 Leak - Original 08/05/2022 Version☆15Updated 2 years ago
- 3D Physics Engine Extension to the WIP 3DS GPU Wrappers/Utilities, citro3D☆22Updated 8 years ago
- Incomplete (unusable for practical purposes) Heavy Metal F.A.K.K.² / American McGee's Alice game code for Spearmint.☆11Updated last year
- Create and apply patches to binary files in the BPS format☆13Updated 5 years ago
- Complete OpenGL replacement of the Direct3D renderer used in the original ports of Final Fantasy VII and Final Fantasy VIII for the PC.☆23Updated 7 years ago
- Halo1 Xbox map editor☆15Updated 7 years ago
- The Operative: No One Lives Forever (2000) by Monolith Productions, Inc.☆23Updated 9 years ago
- Generic in-process plugin for producing crash dumps from application crashes☆11Updated 6 years ago
- Decompilation of Cave Story. Made with IDA Pro☆20Updated 6 years ago
- Full trees for shareware versions☆14Updated 5 years ago
- Converted repository with the history of X-Ray 1.0 game engine development☆8Updated 5 months ago
- The Gens rerecording project, a Sega Genesis, 32x, Sega CD emulator. The primary purpose is to expand features related to creating Tool-…☆21Updated 5 years ago
- A scripting language for Neversoft Games (QB)☆35Updated last year
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆45Updated 8 years ago
- Some tools for Nitro Sound Data (SDAT).☆17Updated 6 years ago
- N64 Decompilation Project☆26Updated 2 years ago
- FF7 world map engine (decompiled)☆30Updated 4 months ago
- Reverse Engineering and documenting "Star Wars Episode 1: Racer"☆12Updated 6 years ago
- ☆12Updated 4 years ago
- A D3D9 implementation using OpenGL3☆28Updated 9 years ago
- ☆18Updated last month
- A Lua scripting environment for RPG Maker 2003.☆12Updated 10 years ago