User interface for recording and managing ETW traces
☆136Jan 5, 2026Updated 4 months ago
Alternatives and similar repositories for UIforETW
Users that are interested in UIforETW are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- User interface for recording and managing ETW traces☆1,666May 28, 2025Updated 11 months ago
- Pass objects fuently between C++ and AngelScript, not worrying about the manual ref counting.☆10Jul 1, 2024Updated last year
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- misc analysis script for hqx (hq2x hq3x hq4x) algorithms☆19Jun 21, 2014Updated 11 years ago
- Engine which enliven things - C++☆10Mar 11, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago
- ☆15Oct 22, 2021Updated 4 years ago
- C++ code to handle PS3 joystick events on a Linux device with the intent of passing them off to a robot eventually.☆10Mar 24, 2017Updated 9 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated last year
- Header-only pure C++11 library providing policy based caching functionality☆10Jan 12, 2019Updated 7 years ago
- Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.☆31Nov 28, 2025Updated 5 months ago
- A opinionated library that makes .NET logging clean to read 👏☆12Mar 27, 2025Updated last year
- 记录 .NET MAUI 的一些事☆10Sep 24, 2022Updated 3 years ago
- A simple commandline frontend for D3DCompile to build FX 2.0 HLSL effect files, designed for FNA-based games☆12Aug 16, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Design-agnostic node system for scripting game’s flow in Unreal Engine☆12May 27, 2025Updated 11 months ago
- Vectorized generic dictionary prototype☆27Dec 10, 2024Updated last year
- A tool to force detach the Surface Book 2's screen even with low battery☆21Jul 31, 2020Updated 5 years ago
- Yet another Vulkan based rendering engine.☆11Jan 8, 2019Updated 7 years ago
- Reimplementation of ECMA-335 metadata APIs☆21Mar 12, 2026Updated 2 months ago
- Cross-platform C++ Custom Console Library☆16Jan 29, 2023Updated 3 years ago
- Cross-browser multiplatform JavaScript joystick Input.☆42Apr 20, 2012Updated 14 years ago
- ☆14Sep 18, 2019Updated 6 years ago
- A small set of functions for RE detection on x86_64 Linux☆15Jan 22, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆12Nov 6, 2017Updated 8 years ago
- Listens for Firewall rule match events generated by Microsoft Hyper-V Virtual Filter Protocol (VFP) extension.☆30Jan 26, 2021Updated 5 years ago
- The little FFT library☆20Jan 8, 2026Updated 4 months ago
- A plugin host for various informational SpeedRun Tools.☆24Apr 30, 2026Updated 3 weeks ago
- This is your Pathfinder 1E materials in Markdown Format☆21Feb 5, 2024Updated 2 years ago
- ☆19Jun 6, 2017Updated 8 years ago
- ☆15Aug 16, 2020Updated 5 years ago
- Libraries for extending WinDbg and its underlying components.☆115Sep 30, 2025Updated 7 months ago
- experimental 3D voxel engine, uses different derivatives of dual contouring algorithm☆12Jun 13, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Converts between Windows PDB and Portable PDB formats.☆69Updated this week
- A self-contained, header-only, implementation of memory-mapped files in C++ for fast integration into larger projects.☆27Aug 22, 2024Updated last year
- ☆26Jul 8, 2018Updated 7 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- A Windows C++ OLE/COM Object explorer written in WTL.☆17Feb 28, 2025Updated last year
- CLI shader debugger / testbed for SPIRV-VM☆17Apr 26, 2020Updated 6 years ago
- A collection of scripts that help me run my tabletop games☆19Nov 12, 2023Updated 2 years ago