rameshvarun / marble-mouse
A Super Monkey Ball-inspired game made using THREE.js and CANNON.js.
☆11Updated last year
Related projects: ⓘ
- Tiered team sport AI showcase with Yuka.☆25Updated 3 years ago
- ☆23Updated last year
- 🎮 Three.js video game 🎮 Explore a spaceship and solve puzzles with a ball robot tethered to an electric cable.☆25Updated 3 years ago
- ☆12Updated 5 years ago
- An example project of an FPS game to use with Rogue Engine☆15Updated last year
- Slice a MagicaVoxel project into smaller volumes☆17Updated 2 years ago
- ☆12Updated this week
- Source code for Rooftop Rampage - a 2.5d sprite animated fighting game created in Babylon.js☆24Updated 3 weeks ago
- ☆20Updated last year
- WebGL Floating Islands demo☆22Updated 5 months ago
- Starter project for a realtime multiplayer 3D game in a browser environment☆22Updated last year
- A lightweight 3D physics engine written in Typescript.☆16Updated 3 years ago
- An example project made with Rogue Engine☆17Updated 2 years ago
- A Python script that generates a colorful voxel city and writes it to a MagicaVoxel .vox file☆12Updated 4 years ago
- First Person Controller☆23Updated 8 years ago
- A multiplayer climbing game☆16Updated 3 years ago
- Procedural Building Generator using three.js☆37Updated 5 years ago
- A project to port doom levels into webxr / aframe.☆18Updated last year
- ☆12Updated 3 years ago
- Network physical synchronization model room based on babylonjs + ammojs☆13Updated 2 years ago
- A tech demo of a voxelizer implemented in C☆16Updated 3 years ago
- like <model-viewer>, but for .vox-models☆24Updated 2 months ago
- This project is about the development of a platform-independent terrain editor. The terrain format produced by this editor is designed to…☆13Updated 6 years ago
- Learning Rogue Engine with lightsabers☆23Updated 2 years ago
- A collection Blender tools for helping explore the Ready Player Me API☆12Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆11Updated last year
- ☆65Updated this week
- Upscales pixel art while keeping clean single pixel outlines☆18Updated 2 years ago
- A minimalistic framework to make it easier to create multi user open worlds with threejs for both smartphones and desktops.☆15Updated last year