pwnsky / squickLinks
🔥 Squick is a fast Lua & C++ development solution for the game server. Can be used as a real time multiplayer game engine ( ARPG,MMO,MOBA And so on), which support Unity3d and Unreal.
☆57Updated 8 months ago
Alternatives and similar repositories for squick
Users that are interested in squick are comparing it to the libraries listed below
Sorting:
- A Game Server Engine based on Lua!☆78Updated this week
- skynet 以 CMake 方式组织工程的跨平台的实现.☆33Updated this week
- 使用 CMake 编译 skynet,无侵入式支持vs2022中编译skynet☆37Updated 10 months ago
- skynet 管理后台☆49Updated last year
- ☆23Updated 10 months ago
- Mini Distributed Game Server☆86Updated last week
- skynet aoi☆28Updated 10 months ago
- 分布式服务器架构下的3v3团队对抗游戏☆45Updated 4 years ago
- 妖灵契(skynet)☆24Updated 5 years ago
- aoi(area of interest) for game server☆29Updated 4 years ago
- SLG寻路算法☆23Updated 2 months ago
- skynet脚手架☆58Updated last week
- 九宫格和十字链表两种实现☆24Updated 6 years ago
- A lightweight online game framework☆26Updated 3 years ago
- 将原来的框架改为使用lua作为开发语言☆21Updated 4 months ago
- 一个基于C++20的lua绑定库。☆15Updated last month
- 自定义的 Skynet 日志文件服务,实现按日期建文件夹,单个服务可享有独立日志文件☆22Updated 6 years ago
- based on recastnavigation, a 3d scene☆101Updated 4 years ago
- ☆19Updated 7 years ago
- Lua 5.2/5.3 hotfix. Hot update functions and keep old data.☆83Updated 7 years ago
- moon game server的一个使用示例,搭建简单的房间类游戏服务器框架☆179Updated 4 months ago
- 一个基于skynet的简单服务器框架☆26Updated 2 years ago
- Lua 5.3 服务端热更新☆32Updated 4 years ago
- 基于 QuadTree ,实现的AOI。将用在NavMeshScene中,做Agent间的碰撞☆26Updated 6 years ago
- skynet typescript/javascript 脚本支持 deno运行时环境支持☆26Updated 4 years ago
- 无缝大地图设计☆93Updated 5 years ago
- Actor based c++distributed game server framework☆33Updated this week
- skynet 火焰图 flamegraph + debug 线上实时调试☆74Updated 2 years ago
- 适配 MongoDB 的差异脏数据☆14Updated last month
- A lightweight game server implemented in Rust and Lua☆30Updated 2 weeks ago