puerts / puerts_nodeLinks
Bind C++ functions and classes into Node.js.
☆16Updated last year
Alternatives and similar repositories for puerts_node
Users that are interested in puerts_node are comparing it to the libraries listed below
Sorting:
- ☆37Updated 10 months ago
- Ubpa Lua++ (Lua & C++)☆33Updated 4 years ago
- ☆55Updated last month
- Code generator of SakuraEngine, aiming to light-weight code generator for reflection and exporter for P-Invokes/Lua/etc.☆50Updated 5 years ago
- opengl es 3.0 high performance 2d game engine c++20☆18Updated last year
- LUA to C++ Binding Library "lua_tinker" expand for c++11/14 and lua 5.3☆83Updated 10 months ago
- cocos2d-x-lite use bgfx as the rendering backend☆58Updated 6 years ago
- Ubpa Lua base on UDRefl☆16Updated 4 years ago
- base library ( runtime & utils for cpp, c#, lua ... )☆19Updated last year
- ImGui for cocos2d-x, with lua binding☆37Updated last month
- A bgfx renderer for effekseer runtime☆61Updated last year
- C++ 3D Game engine building from Gameplay3D codebase☆102Updated this week
- Port cocos2d-x 3.3 To QT5.3☆30Updated 10 years ago
- use libclang to extract code imformation and code generation☆50Updated 6 months ago
- Open-source, cross-platform, game engine.(C++11/OpenGL/OpenAL)☆66Updated 3 years ago
- NFShmServer 是一个使用C++开发的轻量级,敏捷型,弹性的,分布式的插件开发框架, 共有三种主要使用模式:1.传统使用STL的纯C++开发;2.使用共享内存作为内存池进行热更的纯C++开发(腾讯系公司大量使用这种模式开发);3.使用lua,python脚本进行游戏…☆78Updated 3 weeks ago
- A Game Server Engine based on Lua!☆75Updated last year
- 🔥 Squick is a fast Lua & C++ development solution for the game server. Can be used as a real time multiplayer game engine ( ARPG,MMO,MOB…☆56Updated 6 months ago
- Bind lua/js etc to c++☆38Updated 3 years ago
- Mini Excel Reader(just .xlsx) for C++ & Lua☆21Updated 9 years ago
- 导航网格寻路C++实现版(进阶版)☆62Updated last year
- 一个基于C++17的lua绑定库。☆16Updated this week
- 对skynet无任何改动的windows版☆16Updated 6 years ago
- ☆16Updated 5 years ago
- Actor based c++distributed game server framework☆30Updated this week
- Data-oriented technology stack☆26Updated last year
- skynet 以 CMake 方式组织工程的跨平台的实现.☆31Updated last week
- Use kcp with asio and modern C++, support async_accept, async_connect, async_read, async_read_some and can use with asio coroutine.☆45Updated 9 months ago
- A single-header-only kcp session implementation (dynamic redundancy + reliable udp/unreliable channel) & A annotated kcp. 一个单头文件的kcp会话实现(…☆157Updated 5 months ago
- Boost your productivity and happiness when coding with Lua.☆10Updated 2 years ago