prophetl33t / CryLevelConvertLinks
Tool for conversion of level.pak files from Cryengine 3 game engine to format readable by Cryengine 3 Sandbox
☆18Updated 9 months ago
Alternatives and similar repositories for CryLevelConvert
Users that are interested in CryLevelConvert are comparing it to the libraries listed below
Sorting:
- Unofficial Tools for Apex Engine☆17Updated 11 months ago
- Small C++ utility to extract files from a DOOM Eternal .resources or .wad7 file.☆14Updated 5 months ago
- An asset decompiler for Call of Duty Black Ops III Mod Tools.☆18Updated 4 months ago
- Gamebryo LightSpeed 3 (3.2.0.661) SDK, Windows-PC☆9Updated 4 years ago
- Metro Exodus unofficial resources editor☆21Updated 6 years ago
- The SEAnim specification and related information☆23Updated 7 years ago
- Generic in-process plugin for producing crash dumps from application crashes☆11Updated 6 years ago
- Apex Engine Format Library☆12Updated 3 years ago
- A less shitty DDS plugin for Paint.NET☆13Updated 6 years ago
- Dll that should grab the Version of ue4 that a game is running based on a sig.☆13Updated 4 years ago
- Noesis plugin for Havok format.☆13Updated 6 years ago
- A tool to export operators/weapons from CoD: MW/WZ for use in renders/modding.☆24Updated 3 years ago
- ☆9Updated 2 weeks ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆32Updated last year
- DukeNukemForever remade on idTech 4 using leaked DNF assets.☆35Updated 2 years ago
- A legendary Call of Duty: Online asset extraction tool ("They said it couldn't be done")☆13Updated 6 years ago
- Oodle Compression and Decompression bindings for C#☆12Updated 3 years ago
- Hitman Blood Money Reverse Project☆28Updated 3 years ago
- Leaked Far Cry source tree☆47Updated 3 months ago
- Tools for reading reverse engineered file formats from Alan Wake and succeeding games.☆24Updated 4 years ago
- OodleSharp is a .NET library that uses the Oodle compression and decompression formats☆26Updated 7 years ago
- Port of doom3 / idtech4 to C#.☆20Updated 11 years ago
- File format templates, specifications and tools for the Red Storm's games.☆22Updated 4 years ago
- Converts (Gtk)Radiant .map files to Wavefront .obj formatted files.☆14Updated last year
- Tools & code for use with Illusion engine-based games (Mafia II).☆23Updated 6 years ago
- A tool that allows you to view SEModel files.☆16Updated 3 years ago
- Blender Addon for importing Titanfall Engine maps☆18Updated last week
- Tools & code for use with Sleeping Dogs: Definitive Edition.☆24Updated last year
- ☆18Updated 2 years ago
- Lua scripting support for Plutonium IW5☆16Updated last year