pragmagic / godot-nim-stub
Stub for Godot project with Nim support
☆23Updated 5 years ago
Alternatives and similar repositories for godot-nim-stub:
Users that are interested in godot-nim-stub are comparing it to the libraries listed below
- Nim bindings to the BGFX C99 API☆22Updated 5 years ago
- godot-nim based bootstrapping framework supporting hot reloading☆55Updated last year
- Godot 4.0 GDExtension binding for nim language.☆42Updated 2 years ago
- Entity Component System☆28Updated 2 years ago
- BGFX wrapper for the nim programming language.☆46Updated 6 years ago
- A set of simple modules for writing 2D games targeting JS/Android/iOS in Nim.☆41Updated 3 years ago
- Game Library in Nim with SDL2☆9Updated 5 years ago
- 2d collision library for Nim.☆42Updated 7 months ago
- A Statically linked GLFW 3.x interface for Nim (NO DLL required)☆39Updated 2 years ago
- A safe, high-level, optimized OpenGL wrapper and context manager.☆31Updated 3 years ago
- Nim Godot 4.x GDExtension wrapper (Proof of Concept)☆32Updated last year
- A library of functions to make creating games using Nim and SDL2 easier. This does not intend to be a full blown engine and tries to keep…☆25Updated 3 years ago
- A pragmatic entity-component-system module for my gamedev needs☆31Updated 2 years ago
- Vulkan bindings for nim☆27Updated 3 years ago
- Wrapper of the libtcod library for the Nim language.☆35Updated 4 years ago
- A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO,…☆24Updated 2 years ago
- Nim bindings to steamworks, valve's steam sdk.☆26Updated 7 months ago
- A Nim wrapper of the ORX 2.5D game engine☆18Updated 2 weeks ago
- An ECS (entity component system) library for Nim☆22Updated last week
- Experimental wrapper to webgl for Nim (JS backend)☆24Updated 4 years ago
- An OpenAL wrapper for nim.☆18Updated last year
- UI prototyping w/ Glade for lazy me☆22Updated 5 years ago
- GLFW Bindings for the Nim Programming Language☆20Updated 6 years ago
- Nim for Godot GDExtension. A pure library and a CLI tool.☆62Updated this week
- Struct-of-arrays style data structure that emulates array-of-structs access☆39Updated 3 years ago
- Nim bindings for Vulkan, the API for access to graphics and compute on GPUs.☆62Updated last year
- How to Start and explain some things.☆32Updated 7 years ago
- Perlin and Simplex noise generation for Nim☆20Updated last year
- Delaunay Triangulations in Nim☆19Updated last year
- Immediate mode UI for Nim☆75Updated 5 months ago