osman-turan / ammo.js-typingsLinks
TypeScript type definitions auto-generated by parsing official WebIDL bindings for Ammo.js
☆14Updated 4 years ago
Alternatives and similar repositories for ammo.js-typings
Users that are interested in ammo.js-typings are comparing it to the libraries listed below
Sorting:
- JavaScript port of METIS graph partitioning library☆28Updated 4 years ago
- PhysX for JavaScript☆111Updated 3 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆61Updated 4 years ago
- ☆59Updated 2 years ago
- Virtualize WebGL Contexts☆179Updated last month
- Javascript WASM bindings for Nvidia PhysX☆163Updated last month
- Engine-agnostic glTF 2.0 Loader in TypeScript☆56Updated 6 years ago
- glTF 2.0 support for the PlayCanvas Engine☆101Updated 3 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆55Updated 2 years ago
- Experimental Three.js WebGPU renderer☆135Updated 5 years ago
- Experimental Three.js WASM (WIP)☆57Updated 6 years ago
- KTX 2.0 (.ktx2) parser and serializer.☆63Updated last week
- JavaScript port of physics engine Open Dynamics Engine (ODE) and OPCODE (Optimized Collision Detection)☆44Updated last year
- TypeScript type definitions for ammo.js☆65Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Extensions for Babylon.js☆184Updated last week
- wrapper around THREE.InstancedBufferGeometry☆109Updated 3 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- A texture with the drawn text.☆72Updated 4 years ago
- A three.js implementation of the btIDebugDraw interface in ammo.js☆42Updated 3 years ago
- A lightweight 3D physics engine written in Typescript.☆16Updated 5 years ago
- Chainable onBeforeCompile and per-mesh uniforms.☆19Updated 5 years ago
- ☆78Updated 4 years ago
- TypeScript 3D framework☆54Updated 4 years ago
- Light Baking for three.js☆65Updated 6 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated 2 years ago
- An Particle System Editor for three.quarks☆31Updated 2 years ago
- Javascript performance monitor / game stats library inspired by Unity's graphy☆82Updated 8 months ago