nishanths / rust-haikunatorLinks
☆16Updated 4 years ago
Alternatives and similar repositories for rust-haikunator
Users that are interested in rust-haikunator are comparing it to the libraries listed below
Sorting:
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- 🎙 Architect TUI and text user output for multiple output destinations using events, in Rust.☆32Updated last week
- Rust macros for statically including resources in release mode, but dynamically loading them in debug mode.☆22Updated 4 months ago
- macro based configuration management library☆61Updated 5 years ago
- A shell-inspired escape+unescape library for strings☆38Updated 2 years ago
- ☆16Updated 3 years ago
- kindly is a simple Rust implementation of a set-user-ID-root program, similar to sudo but in a much reduced way.☆24Updated 2 months ago
- A library for setting current values for stack scope, such as application structure☆21Updated 3 months ago
- The tiniest sort☆15Updated 5 years ago
- 7drl2020☆18Updated 8 months ago
- 🔬 Simple ad-hoc server with SPA support based on Warp.☆54Updated 3 years ago
- Immediate mode library in Rust☆33Updated 7 years ago
- Add a REPL to your application with a few macros☆17Updated 2 years ago
- Rust language game programming library☆19Updated 6 years ago
- ☆15Updated 6 years ago
- A data serialization format as similar as possible to Rust's own syntax☆44Updated 2 years ago
- watt-based inline procedural macros☆14Updated 4 years ago
- Procedural macros for working with Vulkan shaders☆42Updated last month
- Serde (De)serializer implementation for rlua::Value☆24Updated 2 years ago
- ☆39Updated 6 years ago
- A loading-screen wrapper for gyscos/cursive views 🖥️☆16Updated 11 months ago
- Tiny Rust library implementing Robert Penner's easing functions☆17Updated 2 years ago
- A lightweight cross-platform 2D game framework written in pure Rust and based on OpenGL 3.3+☆35Updated last week
- A Rust crate for working with a group of Components (in the Specs ECS)☆20Updated 4 years ago
- A trig-less 2d line of sight algorithm in Rust☆23Updated 4 years ago
- ☆20Updated last month
- A (mostly) drop-in replacement for Rust's Result that provides backtrace support.☆25Updated 3 years ago
- ☆13Updated 4 years ago
- A macro impl and discussion about named & default args in Rust.☆18Updated 6 years ago
- pure rust field of view algorithms for 2D roguelikes☆26Updated 5 years ago