natpuncher / states
State machine for Unity that helps to create a clear game architecture.
☆24Updated last year
Related projects ⓘ
Alternatives and complementary repositories for states
- (Unity) Editor dropdown for SerializeReference Attribute with Copy/Paste☆93Updated 8 months ago
- The extra fast, minimum code size, unity compatible plugin for json files migrations using Newtonsoft Json.Net.☆57Updated 7 months ago
- NSubstitute is designed as a friendly substitute for .NET mocking libraries.☆85Updated 11 months ago
- ☆86Updated 11 months ago
- Unity SerializeReference Editor☆63Updated 3 weeks ago
- Generic UnityEngine.Objects☆168Updated 2 years ago
- A better replacement for UnityEvents☆128Updated last year
- ❇ A typesafe, lightweight messaging system for Unity with UPM Support.☆85Updated 2 weeks ago
- Bursted Entity Component System☆152Updated this week
- Fast object pool for Unity☆88Updated last year
- Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.☆121Updated last year
- Component-like structures for your ScriptableObjects!☆48Updated 4 months ago
- Shader that generates healthbars for Unity URP☆110Updated 2 years ago
- C# Entity Component System Framework☆31Updated last year
- UniState is a code architecture framework for Unity, designed around State pattern. Offers high performance and excellent scalability, id…☆87Updated last week
- Improved Unity C# Timers that run as a Player Loop System☆77Updated 2 months ago
- Auto attach components in inspector☆129Updated 3 years ago
- Model-View-ViewModel Toolkit for Unity UIToolkit.☆106Updated last year
- ☆88Updated 4 months ago
- Architectural framework for developing games in C# and Unity☆30Updated this week
- FluentAssertions for Unity☆54Updated last year
- ScriptableObject architecture with small, easy-to-expand codebase, and simple UI.☆121Updated 2 years ago
- Better injection system for Unity. A fast and reliable DI to get you working with least learning curve, best performance and better custo…☆39Updated last year
- A convenient tool to help cleaning and maintaining Unity Projects 🧹✨☆153Updated 7 months ago
- A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.☆78Updated 5 months ago
- Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.☆77Updated last month
- Demonstrates Different Programming Design Patterns In Unity☆49Updated 2 years ago
- Create a serializable dictionary in Unity with all necessary error detections☆63Updated last month
- ☆78Updated 8 months ago
- Finds all missing references in your project. Reads contents of assets to detect whether GUIDs they contain exist within the project.☆87Updated last year