Game Boy demo for Skrolli Party 2017.
☆27Mar 13, 2018Updated 8 years ago
Alternatives and similar repositories for roboto-demo
Users that are interested in roboto-demo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Analysis of a popular NeoGeo game :)☆12May 16, 2017Updated 8 years ago
- Gameboy boilerplate to get started quickly☆31Jul 15, 2020Updated 5 years ago
- Source Code for my Game Boy demo released during Revision 2020.☆33May 14, 2020Updated 5 years ago
- Compilation of experiments projects for the Amiga Classic range of computers.☆11May 28, 2017Updated 8 years ago
- Binary "disassembler" interpreting as raster scan-lines and pixel maps☆12Aug 6, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Tile-matching RPG puzzle game for the Nintendo GameBoy released in 2014☆23Jul 16, 2016Updated 9 years ago
- A tool to assist with N64 decompilation that runs m2c and decomp_permuter to try to automatically decompile functions☆13May 1, 2024Updated 2 years ago
- 64drive USB tool for Linux☆14Aug 3, 2021Updated 4 years ago
- Basic hello-world example for GameBoy using rgbds☆43Jan 31, 2015Updated 11 years ago
- This is a repository for really old programming experiments of mine☆15Nov 2, 2017Updated 8 years ago
- Tool to judge an N64 ROM for correctness, and fix broken ones.☆12Jun 7, 2023Updated 2 years ago
- A Surgical Tool for NES ROMs☆18Nov 15, 2022Updated 3 years ago
- 神游机 (iQue Player) file manipulator☆17Dec 3, 2018Updated 7 years ago
- IDO static recomp☆18Sep 9, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- SGI IrisGL on OpenGL - kind of an Irix IGLOO clone☆21Apr 26, 2018Updated 8 years ago
- ☆21Mar 17, 2026Updated last month
- Harvest Moon 3 GBC partial disassembly☆19May 1, 2023Updated 3 years ago
- A base template for developing software and games for SNK's handheld console, Neo Geo Pocket and Neo Geo Pocket Color.☆15Jan 16, 2025Updated last year
- Moved to https://codeberg.org/ISSOtm/fortISSimO☆26Sep 23, 2025Updated 7 months ago
- Information and resources on the Xplorer64 Cheat Cartridge for the Nintendo 64☆19Jan 29, 2024Updated 2 years ago
- DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS☆63Sep 1, 2024Updated last year
- javascript window manager☆13Aug 9, 2016Updated 9 years ago
- Newlib port for Human68K☆14Apr 13, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Game Boy sound driver☆52Nov 23, 2024Updated last year
- teeny tiny platform layer for simple OpenGL demos☆26Sep 6, 2012Updated 13 years ago
- Verilog definitions of custom SNK chips, for repairs and preservation.☆20Jan 25, 2026Updated 3 months ago
- Work with 64DD disk images and the files contained therein.☆20Jul 25, 2016Updated 9 years ago
- Video digitizer add-on module for DE2-115 FPGA development board.☆13Apr 17, 2017Updated 9 years ago
- Nintendo 64 port of SDL 2☆23May 27, 2023Updated 2 years ago
- adding Irix (and, to a lesser extend, Solaris) userland emulation to QEMU☆26Jul 17, 2019Updated 6 years ago
- "Insert No Coins" 64k intro☆49Apr 25, 2017Updated 9 years ago
- Your humble Digital Work Me (DiMe) server.☆13Jun 7, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Toon water shader for unity!☆14Dec 5, 2023Updated 2 years ago
- SNES emulator with Qt GUI and debugger☆13Sep 5, 2017Updated 8 years ago
- Expanding human knowledge of Zelda64 (mostly Majora's Mask), slowly.☆23Oct 14, 2018Updated 7 years ago
- Ghidra Processor for the Play Station 2's Emotion Engine MIPS based CPU☆19Sep 17, 2022Updated 3 years ago
- Comprehensive API for Nintendo GBA inspired by HAMLib and HELlib.☆32Jan 19, 2026Updated 3 months ago
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆20Jan 23, 2019Updated 7 years ago
- Super Nintendo Development☆51Apr 7, 2012Updated 14 years ago