mtmckenna / extending-phong-material-shader-in-threejs
☆12Updated 7 years ago
Alternatives and similar repositories for extending-phong-material-shader-in-threejs:
Users that are interested in extending-phong-material-shader-in-threejs are comparing it to the libraries listed below
- Fluffy Predator with THREE.js & instanced geometry☆29Updated 7 years ago
- A helper for debugging WebGLRenderTarget.☆13Updated 2 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Helper library for three.js r126+ to programmatically build sprite texture atlases☆31Updated 3 years ago
- FrameBuffer Object inspector for three.js☆136Updated 6 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆53Updated last year
- Example of a Shadertoy conversion☆77Updated 7 years ago
- A threejs material that helps to make use of ShaderToy shader code on meshes☆40Updated 2 years ago
- Chainable onBeforeCompile and per-mesh uniforms.☆18Updated 4 years ago
- Extra materials for three.js☆31Updated 8 years ago
- three.js demos☆47Updated 11 years ago
- Bloom blend effect for three.js.☆31Updated 7 years ago
- A simple helper class for Three.js and Cannon integration☆26Updated 8 years ago
- Three.js Demos☆16Updated 10 years ago
- Get vertex and face data from THREE.Geometry☆41Updated 2 years ago
- An easy to use GPU Accelerated particle system for Three.JS☆33Updated 5 years ago
- a 'shell' modifier for THREE.js☆50Updated 7 years ago
- Convert THREE.Mesh to Ammo.btCollisionShape☆31Updated 9 months ago
- Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.☆17Updated 7 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- threejs skybox object☆17Updated 8 years ago
- using FBO to render particles in THREE.js☆172Updated 3 years ago
- ThreeJS fluid simulation demo☆21Updated 8 years ago
- a helper to work with raymarching in THREE.js☆147Updated 9 years ago
- Creating a indexed BufferGeometry from a non-indexed.☆17Updated 4 years ago
- GPUComputationRender module for Three.js with ES6 compatibility☆17Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated last week