mrcook / lords-of-midnight-disassemblyLinks
The Lords of Midnight source code: ZX Spectrum and DOS disassembly
☆15Updated last year
Alternatives and similar repositories for lords-of-midnight-disassembly
Users that are interested in lords-of-midnight-disassembly are comparing it to the libraries listed below
Sorting:
- A disassembly of various "Ultimate Play the Game" games, created using SkoolKit.☆19Updated last year
- Disassembly of the original 1990 Castle Master II: The Crypt ZX Spectrum game☆27Updated 2 years ago
- A disassembly of The Way of the Exploding Fist, created using SkoolKit.☆11Updated last year
- Fully reverse engineered source code to Jonathan Smith's Hyper Active covermount game☆23Updated 10 months ago
- An optimal, byte-aligned, LZ+RLE hybrid encoder, designed to maximize decoding speed on NMOS 6502 and derived CPUs☆39Updated 2 months ago
- Pletter compressor, used in MSX/Colecovision games☆22Updated 9 years ago
- Game written in z80 assembly for the ZX Spectrum☆18Updated 9 years ago
- ZX Spectrum Next library routines☆31Updated last month
- Uridium 2 demake for msx 2☆14Updated 6 years ago
- PVColLib: A small, open and free development kit for the Colecovision☆24Updated 2 years ago
- Buggy Boy ZX Spectrum Version 48K/128K☆14Updated 6 years ago
- Advanced 6502 assembler☆25Updated last year
- Miscellaneous small unrelated pieces of source code for ZX Spectrum Next (Z80N assembler sources)☆28Updated 2 months ago
- Secret code generator for Geoff Crammond's The Sentinel (aka The Sentry)☆13Updated 5 years ago
- C layer 2 graphics API for Spectrum Next☆28Updated 3 years ago
- C hardware sprite API for Spectrum Next☆28Updated 3 years ago
- ☆18Updated 2 years ago
- DAAD interpreter created with Boriel's ZXBasic with capability to take advantage of the 128k models memory banks.☆10Updated 5 months ago
- Reorder ZX Spectrum screens for better compression☆14Updated 3 years ago
- Acorn Archimedes ARM port of the Amiga game : Batman☆11Updated 3 years ago
- ZX Spectrum Assembly Programming☆16Updated 4 years ago
- Testing code to develop an Amiga 500 game with KS 1.3 only using C code.☆11Updated 5 years ago
- Graphic editor for ZX Spectrum graphics. It supports HI-color screens.☆46Updated 4 years ago
- JETPAC: fully annotated source code of this classic 8-bit game (1983, ZX Spectrum)☆59Updated 4 years ago
- C64 Documentation used in my C64 development work☆30Updated last month
- Simpler data compressor for 8-bit computers and low-end platforms☆27Updated 2 years ago
- A free, open-source compressor for the ZX0 format☆82Updated 2 years ago
- Zero-overdraw isometric graphics for the ZX Spectrum, featuring the Ant Attack map.☆31Updated 2 years ago
- Pasmo Z80 assembler with full ZX Spectrum Next opcode support☆30Updated 5 years ago
- RAGE1: Retro Adventure Game Engine, release 1☆20Updated 2 weeks ago