mio3io / mio3_copy_weightLinks
Blender addon. Allows copying of weights that normally can only be done on the same object to be done across objects. (for Blender 4.2 and newer)
☆24Updated 2 months ago
Alternatives and similar repositories for mio3_copy_weight
Users that are interested in mio3_copy_weight are comparing it to the libraries listed below
Sorting:
- A shape key management integrated add-on specialized for character modeling (for Blender 4.2 and newer) (Ja)☆122Updated 3 weeks ago
- Blender Addon. Symmetrize Meshes, Shape keys, Vertex weights, UV Map, Normals, and Multires (for Blender 4.2 and newer)☆65Updated 7 months ago
- Blender addon to create shrink shape keys for character 3D models(ja/en)☆36Updated last year
- Blender addon for bone editing support (for Blender 4.2 and newer) (Ja Only)☆33Updated last year
- ☆334Updated 2 weeks ago
- A tool to merge bones, along with associated vertex groups, for quickly reducing the amount of bones in 3D models☆38Updated 11 months ago
- Synchronize canvas preview image from .clip file to .png file in blender☆64Updated 11 months ago
- This is a Blender addon to manage shapekeys☆107Updated 9 months ago
- ☆39Updated 3 years ago
- Blender Addon to automate the process of applying modifiers to models with multiple shapekeys☆322Updated 7 months ago
- The previous DPSShaderGenerator repo was accidentally deleted.☆59Updated last year
- ( ⚠️ WIP ⚠️ ) Efficiently syncs objects with UdonSharp.☆30Updated last week
- Shader Graph target for the Unity built-in pipeline☆132Updated 11 months ago
- Creates blendshapes in Blender to be used for VRC FaceTracking☆27Updated 3 years ago
- This is a Blender addon to manage bones and weights☆108Updated 9 months ago
- Addon for transferring Shape Keys in Blender☆177Updated last month
- Dynamicly fit colliders to avatars humanoid armature.☆39Updated last month
- VRCFaceTracking からフェイストラッキングデータを受け取り、そのデータを PerfectSync の Blendshape に変換して VMCProtocol で送信する Windows アプリ☆29Updated last year
- ☆125Updated 3 weeks ago
- A Blender plug-in to facilitate producing game models, namely by baking everything into one atlassed model with Blender's own rendering e…☆110Updated last week
- ☆99Updated 3 months ago
- Use a spline curve to deform an edge loop. (for Blender 4.2 and newer) (Ja/En)☆21Updated last week
- Convenient VRC Parameter Driver☆13Updated 6 months ago
- Shader project for unity/vrchat☆293Updated last week
- VRChat用乗り物床面追従システム☆34Updated 2 years ago
- Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene☆77Updated 5 months ago
- Unity C# script for material conversion☆87Updated 3 years ago
- Copies English shape keys to their Japanese counterparts for MMD animations.☆29Updated last week
- ☆79Updated 3 years ago
- Stub package for the VRChat-whitelisted Final IK components.☆105Updated last year