kvietcong / rusty-boids
Simple Boids programmed in Rust, using Bevy
☆18Updated last year
Alternatives and similar repositories for rusty-boids:
Users that are interested in rusty-boids are comparing it to the libraries listed below
- A library to draw pixels in bevy☆48Updated 3 months ago
- A few "fun" examples for the Bevy engine !☆23Updated last year
- Animation graphs in Bevy!☆124Updated this week
- Ergonomic and Correct Utility AI for Bevy Engine☆26Updated last month
- Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.☆62Updated last year
- Ad-hoc component insertion for bevy scenes☆72Updated 9 months ago
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆70Updated 2 weeks ago
- Radiance cascade global illumination implementation in Bevy.☆42Updated 8 months ago
- Verlet physics plugin for bevy.☆45Updated 3 months ago
- A 3d gizmo for transforming entities in Bevy.☆165Updated this week
- Persist game settings like music volume or graphic settings in a nice toml file in the right location.☆25Updated 7 months ago
- A bevy 3D text mesh generator for displaying text☆66Updated last year
- Bevy plugin for Flowfield based pathfinding☆56Updated 4 months ago
- Asynchronous operations for Bevy Engine☆67Updated 8 months ago
- A native and WASM compatible Particle System implementation for Bevy☆68Updated 4 months ago
- Toon Shader for the bevy game engine☆113Updated 6 months ago
- An all-in-one 3D modelling library, written in Rust☆67Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated 3 months ago
- Plotting library for the Bevy game engine.☆76Updated 3 months ago
- Voxel game written in Bevy making heavy use of WGSL compute shaders☆103Updated last year
- A map editor for the bevy game engine☆35Updated 2 weeks ago
- 2D & 3D procedural generation with WFC/Model synthesis in Rust☆84Updated 2 weeks ago
- Character controllers for use with Bevy and any physics engine you like☆55Updated 3 years ago
- A third party Bevy plugin that integrates `oddio` into Bevy.☆36Updated last year
- A workflow for baked global illumination in the Bevy game engine☆24Updated 6 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Quake .map files for the Bevy game engine.☆45Updated 4 months ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- A Bevy plugin to selectively blur regions of the screen☆62Updated 6 months ago
- A flexible `bevy_state` alternative☆21Updated this week