kteong1012 / luban_fork
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导…
☆22Updated 5 months ago
Alternatives and similar repositories for luban_fork:
Users that are interested in luban_fork are comparing it to the libraries listed below
- 【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行☆101Updated 6 months ago
- 【ConfigExcel】 excel导出成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行☆59Updated 3 months ago
- ☆47Updated last year
- ET的动态事件扩 展☆51Updated 6 months ago
- 插件集合☆111Updated last year
- 红点系统框架☆62Updated 3 months ago
- BundleMaster资源加载集成ETTask示例工程☆88Updated last year
- Rider Easy GenCode By ET☆59Updated last year
- XMLib 动作游戏编辑器 Example☆61Updated 4 years ago
- Luban 工具的示例仓库☆55Updated last year
- NBC行为编辑器功能演示项目☆67Updated 5 months ago
- 快速接入新版Bugly到unity,支持unity2021☆116Updated 2 years ago
- unity:基于ugui的高效、大规模头顶文字☆185Updated 3 years ago
- TextMesh描边优化☆104Updated 3 years ago
- 基于前缀数的红点系统☆43Updated 3 years ago
- 从 ET6.0 中精简出来的网络模块(TCP ),可以与 ET Server 通信。☆77Updated last year
- ☆121Updated last week
- Unity代码与预制体之间的绑定库☆60Updated 2 weeks ago
- High performance ASTC dynamic atlas for unity☆76Updated last week
- ☆86Updated 2 weeks ago
- Unity编辑器工具☆103Updated last year
- unity 编辑器扩展,可以检测代码编码并自动转码到 UTF8 丧心病狂的好用,单文件,你值得拥有. Single file editor extension for converting script encoding from gb2312 to utf8 that y…☆53Updated 2 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆23Updated 6 years ago
- unity assetbundle 资源管理工具☆83Updated 2 years ago
- Unity Editor Plugin, You can tag and annotate any folder and share it with other members of the project☆48Updated last week
- 使用 HybridCLR 对 StarForce 实现游戏逻辑热更 新。☆103Updated 2 years ago
- ☆22Updated 5 years ago
- ☆14Updated 2 years ago
- 基于UGUI的无限、循环滚动列表,以及在基于此的Dropdown组件☆70Updated 4 years ago
- Unity一个支持runtime和编辑器的Timeline,运行时采用序列化二进制文件的形式,零成本嵌入你的项目☆90Updated 3 weeks ago