kkennethwu / NYCU_DLP2023Links
☆11Updated 2 years ago
Alternatives and similar repositories for NYCU_DLP2023
Users that are interested in NYCU_DLP2023 are comparing it to the libraries listed below
Sorting:
- Unofficial implementation of "Explorative Inbetweening of Time and Space"☆13Updated last year
- [NeurIPS 2024] Official code for "Splatter a Video: Video Gaussian Representation for Versatile Processing"☆151Updated 7 months ago
- [CVPR 2024] DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video☆20Updated last year
- [ACM SIGCHI 2025] The official repo for “AEGIS: Human Attention-based Explainable Guidance for Intelligent Vehicle Systems”☆18Updated 3 months ago
- ☆37Updated last year
- ☆214Updated 5 months ago
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR2025 Highlight)☆88Updated 4 months ago
- [ECCV 2024] Implementation of latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction☆223Updated 5 months ago
- [SIGGRAPH Asia 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting☆192Updated 11 months ago
- ☆19Updated 11 months ago
- [ECCV 2024] GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing☆120Updated 3 months ago
- Gaussian splatting implementation of Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions☆109Updated last year
- Official code of "Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024)"☆131Updated 5 months ago
- These scripts are used to download RealEstate10K dataset.☆93Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆183Updated 9 months ago
- [ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model☆315Updated last year
- [ICLR 2025] Latent Radiance Fields with 3D-aware 2D Representations☆118Updated 6 months ago
- ECCV 2024 SuperGaussian for generic 3D upsampling☆65Updated 10 months ago
- [NeurIPS 2024] HDR 3D Scene Editing!☆226Updated 7 months ago
- [ICLR 2025 Oral] Official code for "LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias"☆408Updated last month
- Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation (ICCV 2025)☆156Updated 3 weeks ago
- The first to focus on HRNVS of 3DGS☆59Updated 8 months ago
- [ECCV 2024] Official repository for "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting"☆142Updated 7 months ago
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆31Updated 8 months ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆210Updated last year
- [ICLR 2025] HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction☆100Updated 7 months ago
- Code to warp a frame from a source view to the target view☆78Updated 3 years ago
- [ACM MM24 Best Paper Honorable mentioned] 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time R…☆45Updated 4 months ago
- daily update NeRF releated paper on arxiv☆203Updated this week
- This repository is the official implementation for the paper “REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices”.☆21Updated last month