jiangxh1992 / XHLZMA
自行封装的LZMA接口库,用于unity,包括win平台的dll,安卓的so动态库和iOS的.a静态库
☆16Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for XHLZMA
- ☆48Updated 8 years ago
- Unity代码混淆插件使用demo☆37Updated 4 years ago
- ☆61Updated 4 years ago
- 自定义文件头部加密和解密工具.☆31Updated 2 years ago
- UnityDemo平面阴影☆72Updated 6 years ago
- tolua runtime library☆30Updated 4 years ago
- 一个自动修改unity生成的Xcode的脚本☆47Updated last year
- 对MonoBehaviour无热更能力老项目快速支持ILRuntime热更能力。☆79Updated 3 years ago
- 顶点动画纹理的demo工程☆29Updated 5 years ago
- A cross platform library for encrypting and decrypting data, simple and fast . It supports custom encryptor and decrypter.☆25Updated 8 months ago
- Unity TextMeshPro DynamicText 动态文本组件☆51Updated 4 years ago
- Manually export shader variant collection in Unity Editor☆39Updated 5 years ago
- GameFrameX 配套的管理系统.集成了权限管理和运维管理和客户端接口对接和游戏服务器的操作☆31Updated 2 months ago
- 游客学院UNITY fairygui + xlua 框架☆35Updated 5 years ago
- ☆21Updated 6 years ago
- A uGUI based console to see debug messages and execute commands during gameplay in Unity☆28Updated 6 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- Unity游戏开发框架-包含常用UI组件、UIManager管理、自定义日志显示、行为树框架等。后面持续更新ing...☆42Updated 4 months ago
- Unity2018 T4M Fix☆49Updated 3 years ago
- 结合Unity、Xlua、FairyGui,支持服务器热更新AssetBundle☆31Updated 5 years ago
- XLua下支持多种注入类型的LuaBehaviour☆33Updated 4 years ago
- unity ecs framework implemented by Lua☆58Updated 3 years ago
- 基于Unity游戏引擎的自动化打包工具流☆38Updated 4 years ago
- 一个热更新框架☆81Updated last year
- Unity配表工具☆45Updated 5 years ago