jfalcos / UnityMegamanXLinks
This is a project to make a Megaman X game in Unity. It's for fun and to test mechanics that could be cool for Megaman X.
☆20Updated 4 years ago
Alternatives and similar repositories for UnityMegamanX
Users that are interested in UnityMegamanX are comparing it to the libraries listed below
Sorting:
- A Unity project that recreates the Airman level from Megaman 2☆18Updated 5 years ago
- Utility AI powered bot in Unity3D 🔫☆13Updated 7 years ago
- An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.☆24Updated 10 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- Modular Save System for Unity☆20Updated 5 years ago
- A Unity2D or 3D procedural map generator using prefab nested objects.☆10Updated 5 years ago
- Dungeon Generation using a BSP Tree in Unity☆25Updated 12 years ago
- A package that autosaves the Unity3D scene you are working on every few minutes. Keeps the last 5 (configurable) number of autosaves.☆14Updated 10 years ago
- A simple CoverFlow example using LeanTween & TouchScript☆25Updated 11 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 6 years ago
- Demo project for spriterecolour in Unity☆22Updated 8 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 years ago
- General-purpose Unity3D utilities library☆18Updated last month
- A simple asset bundle manager you can use with AssetBundle Graph Tool.☆18Updated 5 years ago
- Unity3D, 3DMesh, Bezier.☆20Updated 6 years ago
- Some basic data structures implemented with C#☆26Updated 5 years ago
- A simple and powerful logging tool for Unity games☆19Updated 5 years ago
- UnityExtensions.EditorCoroutine makes it easy to run coroutines from Unity editor code.☆19Updated 7 years ago
- Core utilities for Unity3D☆16Updated last month
- Simple UI system for Unity☆27Updated 3 years ago
- Convenient Editor Window to scale Unity's Shuriken Particle System☆15Updated 8 years ago
- NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync☆17Updated 3 years ago
- A flexible framework for batch-processing assets in Unity☆9Updated 6 years ago
- Polygon is a procedural mesh generator in Unity.☆25Updated 3 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- A project for trying out Unity's behaviour of texture memory loading/unloading. Read : https://gametorrahod.com/unity-texture-memory-load…☆17Updated 7 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- A color management solution for Unity☆16Updated 4 years ago