jegor377 / ProceduralWalkLinks
Procedural walk animation system for humanoid in Godot Engine.
☆30Updated 4 years ago
Alternatives and similar repositories for ProceduralWalk
Users that are interested in ProceduralWalk are comparing it to the libraries listed below
Sorting:
- Procedural animation in Godot Engine sample project☆92Updated 5 years ago
- Addon to generate customizable cylindrical meshes from 3D curves☆88Updated 2 months ago
- ☆50Updated 5 years ago
- Godot plugin that allows for Active Ragdoll simulations.☆65Updated 3 years ago
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆56Updated 4 years ago
- A simple interactive waterfall shader for the Godot Engine.☆48Updated 4 years ago
- A nice and easy visual shader for water meshes in Godot 4☆44Updated 2 years ago
- scripts to cut mesh / rigid bodies in godot at runtime implemented in GDscript☆32Updated 3 years ago
- A plugin to painting meshes over objects or terrains in Godot Engine☆31Updated 4 years ago
- Kenney's particle pack, packaged for quick use in Godot☆67Updated 4 years ago
- ☆38Updated 2 months ago
- A modular package for developing terrestrial characters☆47Updated 4 years ago
- A plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data.☆60Updated last month
- Example active ragdolls with breakable floppy limbs for Godot☆25Updated last year
- ☆56Updated 5 years ago
- Fast Subdivision in Godot with opensubdiv☆59Updated 7 months ago
- CSG Export Plugin for GodotEngine☆56Updated 2 years ago
- CSG-Preset, Whitebox, Kit-Bash and Prototype Utilities for Godot Game Engine☆44Updated 3 years ago
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆76Updated 2 years ago
- Easy to use 3D city generation☆75Updated 3 months ago
- Mesh splitting and merging script for Godot☆53Updated 3 years ago
- Physics based first person character controller in Godot☆59Updated last year
- A godot plugin to convert CSG to MeshInstance☆48Updated 3 years ago
- A Godot addon that adds a trackball camera node without gimbal lock.☆54Updated last year
- Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module☆28Updated 3 months ago
- Simple Godot synchronised network physics example with falling boxes.☆41Updated 3 years ago
- Experimenting with volumetric fog and lighting, my favorite post processing effect, in Godot 4.0.☆27Updated last year
- Line3D support for Godot Engine☆41Updated last year
- Slice meshes in Godot with this extension!☆21Updated last year
- Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.☆77Updated 11 months ago