isarandi / smpl
An SMPL body model implementation for NumPy, PyTorch and TensorFlow
☆10Updated last year
Alternatives and similar repositories for smpl:
Users that are interested in smpl are comparing it to the libraries listed below
- Implementation of "Human Body Model Fitting by Learned Gradient Descent" (ECCV 2020)☆31Updated 3 years ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆91Updated 9 months ago
- [CVPR'23] Method to infer objects from human interactions☆41Updated last year
- Estimate vertex-level 3D human-scene and human-object contacts across the full body mesh☆69Updated 3 weeks ago
- Aitviewer fork supporting the visualization of OpenSim models and SKEL.☆54Updated 4 months ago
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆41Updated last year
- ☆43Updated 2 years ago
- ☆70Updated 3 weeks ago
- ☆46Updated 5 months ago
- Official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆61Updated 4 months ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆86Updated last year
- ☆30Updated 8 months ago
- This is the official PyTorch implementation of the CVPR'2022 paper "H4D: Human 4D Modeling by Learning Neural Compositional Representati…☆34Updated 2 years ago
- A python GUI for visualizing 3D human poses and facilitating debugging of pose related tasks.☆29Updated last year
- Companion tools and website for CIRCLE dataset.☆48Updated last year
- ☆38Updated 7 months ago
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆33Updated last year
- Dataset processing scripts for large-scale 3D human pose estimation☆52Updated 3 months ago
- Neural Interaction Fields for Trajectory sYnthesis☆63Updated last year
- The code for CVPR 2024 paper "Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption"☆37Updated 4 months ago
- [CVPR 2023 Highlight] Official implementation of "NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action"☆46Updated last year
- COUCH: Towards Controllable Human-Chair Interactions, ECCV'22☆38Updated 2 years ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆87Updated last year
- An OpenGL framework for pointcloud and mesh rendering☆15Updated 6 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- Handle and evaluate OSSO UKBiobank return☆23Updated last year
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆68Updated last year
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆89Updated 3 years ago
- ☆38Updated last year
- Source code for the GCPR 2022 paper: <InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction>☆50Updated 10 months ago