More or less an implementation of Boids flocking algorithm.
☆37Sep 23, 2016Updated 9 years ago
Alternatives and similar repositories for boids
Users that are interested in boids are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Notes from presentations I've given.☆15May 20, 2018Updated 7 years ago
- A generative algorithm that draws wave-like lines.☆25May 1, 2016Updated 10 years ago
- A boids flocking behaviour algorithm implementation in Python and Pygame☆19May 30, 2019Updated 6 years ago
- Generate 3d box geometry☆10Jan 5, 2016Updated 10 years ago
- generative algorithm☆89Dec 10, 2016Updated 9 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- generative algorithm☆124Dec 10, 2016Updated 9 years ago
- A fast (?) random sampling drawing library☆68May 20, 2018Updated 7 years ago
- leaf venation algorithm. work in progress☆28Dec 10, 2016Updated 9 years ago
- Python implementation of Boids logic☆12Oct 11, 2017Updated 8 years ago
- Procedurally generated fonts☆47May 20, 2018Updated 7 years ago
- Common Lisp implementations of heap data structures (a binary heap and a Fibonacci heap) as well as an efficient priority queue☆20Mar 9, 2019Updated 7 years ago
- grid-based system for designing simple symbols and fonts. including an example font. mainly intended for plotter drawings.☆113Dec 29, 2024Updated last year
- fast wrapper around some pixel manipulation☆27Sep 16, 2016Updated 9 years ago
- Differential growth, inspired by @inconvergent☆16May 14, 2016Updated 9 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A texture helper for http://voxeljs.com.☆26Mar 13, 2025Updated last year
- a generative algorithm using CUDA☆76Jan 28, 2018Updated 8 years ago
- Python implementation of Boid flocking algorithm for ROS☆12Aug 8, 2016Updated 9 years ago
- A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration …☆12Nov 25, 2019Updated 6 years ago
- Mouse/touch-draggable first-person camera☆17Jan 12, 2016Updated 10 years ago
- CUDA implementation of Differential Line☆20Dec 10, 2016Updated 9 years ago
- UFFI bindings to the GD graphics library☆17Oct 21, 2020Updated 5 years ago
- Common Lisp library for reading and writing PNG files☆20Jan 2, 2024Updated 2 years ago
- Some weird animations made with regl and WebGL☆17Aug 8, 2016Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A place to keep crease patterns☆18Jun 5, 2012Updated 13 years ago
- generative algorithm☆309Mar 10, 2019Updated 7 years ago
- A simple software renderer.☆16Feb 24, 2013Updated 13 years ago
- experiments with http://regl.party☆11Nov 22, 2016Updated 9 years ago
- spatially sorts all lines in a svg, and creates new svg that is reasonably efficient for plotting.☆16Aug 1, 2016Updated 9 years ago
- An abstract-encoding compliant encoder for encoding a list of ipv4 peers to buffers☆12Jul 22, 2019Updated 6 years ago
- Iterative mesh refinement☆80Oct 20, 2015Updated 10 years ago
- The fractal land generator☆15Aug 3, 2019Updated 6 years ago
- ☆37May 20, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A fast real time physically based renderer☆30Jul 12, 2017Updated 8 years ago
- Markdown + CSS = PDF☆11Sep 10, 2016Updated 9 years ago
- you're real cool - a javascript parser written in c☆12Apr 30, 2022Updated 4 years ago
- Password encrypted overlay to Random Access modules☆16Apr 5, 2022Updated 4 years ago
- Audiovisual generative composition, inspired by Rothko paintings and fluorescent lightbulbs. Written using NanoVG, ChucK, Sporth, and Lua☆13May 26, 2021Updated 4 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Jul 31, 2016Updated 9 years ago
- a high-level ray picking helper for 3D intersection☆19Feb 7, 2017Updated 9 years ago