in0finite / UGameCoreLinks
Core framework for Unity3D
☆30Updated 8 months ago
Alternatives and similar repositories for UGameCore
Users that are interested in UGameCore are comparing it to the libraries listed below
Sorting:
- A Complete and Powerful Save Game Solution for Unity (Game Engine)☆45Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- Library for using the GiphyAPI in Unity to get and play random Gifs as MP4s☆40Updated 5 years ago
- SpeedDate Masterserver: Connecting Players☆24Updated last year
- Simple pooling toolkit for Unity game engine☆33Updated 9 years ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆47Updated 4 years ago
- Unity3D Login Framework (Firebase, Playfab, Gamespark) + (Facebook, Mail, Google Sign in, etc)☆49Updated 7 years ago
- A Unity script to generate multiple variants of evenly distributed `Gradient` based on input `AnimationCurve`.☆35Updated 6 years ago
- Zombie shooter game made with Svelto.ECS in Unity☆22Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- A fast, lightweight, pure C# Unity realtime-game-networking framework☆58Updated 5 years ago
- Visual behaviors for Unity UI elements.☆27Updated 7 years ago
- Unity multi language dialogues content management system.☆66Updated 3 years ago
- Utility to parse strings into executable code☆28Updated 5 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆40Updated 7 years ago
- Unity3d Editor tools to create rooms quickly.☆37Updated 7 years ago
- A set of scripts to make fading in and out chunks of UI (4.6b+ uGUI) in the Unity Engine far easier.☆32Updated 5 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆57Updated 2 years ago
- A lightweight finite state machine framework, intended for Unity but not required.☆39Updated 7 years ago
- Offscreen indicators for Unity 3D game objects☆51Updated 5 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- UI toolbox component for Unity☆37Updated 8 years ago
- ☆26Updated 9 months ago
- This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors☆30Updated 5 years ago
- 2D Polyline Editor for Unity3D☆86Updated 4 years ago
- Runtime callbacks for Unity animation clips used in Animator and Animation components.☆45Updated 5 years ago
- Unity plugin for autonomous movement☆38Updated 6 years ago
- ☆54Updated 5 years ago
- Screenshot utility for Unity runtime & editor☆33Updated 4 years ago