iErcann / enari-engine
ThreeJS First Person Shooter Playground
☆57Updated 5 months ago
Related projects ⓘ
Alternatives and complementary repositories for enari-engine
- Three.JS Multiplayer Game Sandbox (ECS)☆67Updated last week
- Shooter AI showcase with Yuka.☆82Updated last year
- ☆40Updated 8 months ago
- Basic scene with geometries and gLTF models to control a character in first person camera☆35Updated 5 months ago
- A simple to use holographic material for vanilla threejs☆75Updated 10 months ago
- ☆52Updated 2 years ago
- ☆57Updated 11 months ago
- ☆36Updated last week
- ☆25Updated last year
- ☆32Updated 2 years ago
- ☆23Updated 6 months ago
- ☆65Updated last year
- 3d HTML5 game, built on top of three.js and cannon.es☆24Updated 8 months ago
- Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.☆244Updated this week
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆21Updated 11 months ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.☆132Updated this week
- A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.☆55Updated 2 years ago
- ☆65Updated 4 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆25Updated last week
- Multiplayer First Car Shooter (FCS) written in Threejs with server side CannonJS physics and SocketIO☆51Updated 2 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆67Updated 2 months ago
- JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.☆269Updated last month
- Interactive Game Boy - Three.js Journey Challenge☆78Updated last year
- A lens flare effect for Vanilla Threejs☆145Updated last year
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆138Updated last year
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wi…☆21Updated 2 years ago
- A simple to use holographic material for React Three Fiber☆173Updated 7 months ago
- Procedural skybox and water shader for mobile with Three.js library☆20Updated last year