hmans / Godot-RigidBody-Auto-ScalerLinks
Want to scale rigidbodies in Godot? Now you can. 🚀
☆20Updated last year
Alternatives and similar repositories for Godot-RigidBody-Auto-Scaler
Users that are interested in Godot-RigidBody-Auto-Scaler are comparing it to the libraries listed below
Sorting:
- A New Visual Scripting solution for Godot☆62Updated last year
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆77Updated 2 years ago
- Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.☆77Updated last year
- Stylized Sky Shader in Godot 4☆47Updated 2 years ago
- Fixed timestep interpolation helper nodes for Godot, 3D and 2D as a c++ module☆31Updated 4 years ago
- A Godot 4 plugin that expands on the debugging tools in the engine.☆28Updated 11 months ago
- Custom Godot Engine Build with Terrain Module☆115Updated 10 months ago
- ☆36Updated 3 years ago
- Add-on for Godot Engine to generate simple 3D platformer terrain meshes based on bezier curves☆73Updated last year
- Procedurally animated spider for Godot☆46Updated 5 years ago
- Editor plugin for speedy placement of objects☆37Updated 2 years ago
- ☆47Updated last year
- Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.☆54Updated 2 months ago
- RealTime-ish Caustics in the Godot Game Engine☆94Updated last year
- Line3D support for Godot Engine☆41Updated last year
- Templarian's Material Design Icons for Godot☆42Updated 11 months ago
- A simple motion trail renderer written in GDScript.☆71Updated 4 years ago
- Remake of Rune game mechanics from The Legend of Zelda - Breath of The Wild☆109Updated 4 years ago
- Rope system inspired by half life 2☆90Updated last year
- Addon that allows to use Emojis in your Godot project☆45Updated 11 months ago
- Demo project for Waterways add-on☆66Updated 4 years ago
- ☆71Updated 2 years ago
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆56Updated 4 years ago
- Godot graphics demo☆48Updated 4 years ago
- New asset for rendering a panoramic sky texture based on rayleigh and mie scattering☆104Updated 5 years ago
- Provides an InterpolatedCamera3D node that replicates its 3.2.x functionality (and more)☆86Updated 2 years ago
- My shaders for Godot game engine☆76Updated 3 years ago
- A plugin for Godot 3.2 that enhances textured materials.☆41Updated 5 years ago
- A Godot node type that smoothes scene nodes' movements by interpolating between _physics_process steps.☆89Updated last year
- Fast Subdivision in Godot with opensubdiv☆60Updated 7 months ago