h2r / burlapcraftLinks
☆38Updated 9 years ago
Alternatives and similar repositories for burlapcraft
Users that are interested in burlapcraft are comparing it to the libraries listed below
Sorting:
- Implimentation of the Model Free Episodic Control paper by Deep Mind : http://arxiv.org/abs/1606.04460☆55Updated 9 years ago
- ☆98Updated 9 years ago
- Asynchronous Advantage Actor Critic☆20Updated 9 years ago
- ☆101Updated 9 years ago
- ☆28Updated 6 years ago
- Task and example code for the Malmo Collaborative AI Challenge☆154Updated 3 years ago
- Reinforcement learning environments for Torch7☆91Updated 8 years ago
- ViZDoom Python wrapper☆76Updated 2 years ago
- Gym - Doom environments based on VizDoom.☆103Updated 8 years ago
- A Python Interface for the Arcade Learning Environment (Shared Object)☆129Updated 5 years ago
- Asynchronous Methods for Deep Reinforcement Learning☆38Updated 8 years ago
- Implementation of "Control of Memory, Active Perception, and Action in Minecraft"☆86Updated 8 years ago
- Deep Attention Recurrent Q-Network☆115Updated 10 years ago
- General Game Playing with Schema Networks☆41Updated 3 years ago
- This is the 0.4 release of the Arcade Learning Environment (ALE), a platform designed for AI research. ALE is based on Stella, an Atari 2…☆160Updated 8 years ago
- A parallel version of Trust Region Policy Optimization☆65Updated 8 years ago
- Some Reinforcement Learning in Python☆116Updated 8 years ago
- This is my implementation of the Optimality Tightening☆37Updated 8 years ago
- Testbed for deep reinforcement learning☆162Updated 8 years ago
- A Tensorflow based implementation of "Asynchronous Methods for Deep Reinforcement Learning": https://arxiv.org/abs/1602.01783☆68Updated 9 years ago
- Python implementation of tabular asynchronous actor critic☆11Updated 9 years ago
- learning to play atari games with reinforcement learning☆10Updated 9 years ago
- This is the implementation of paper Model Free Episodic Control☆36Updated 6 years ago
- some common TD Learning algorithms☆66Updated 5 years ago
- Implementation is mostly based on Sergey Levine work (http://www.eecs.berkeley.edu/~svlevine/).☆44Updated 10 years ago
- Skip Context Tree Switching - Reference Implementation☆51Updated 8 years ago
- An implementation of Deep Q-Network using Caffe☆71Updated 10 years ago
- Framework and model code for the paper "Language Understanding for Text-based Games using Deep Reinforcement Learning", EMNLP 2015☆127Updated 9 years ago
- Model-Free Episodic Control☆14Updated 8 years ago
- An implementation of Deep Reinforcement Learning / Deep Q-Networks for Atari games in TensorFlow☆74Updated 8 years ago