gorbit99 / olcPGEX_Gamepad
Cross platform (Windows + Linux) Gamepad API for the Pixel Game Engine (http://onelonecoder.com/)
☆15Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for olcPGEX_Gamepad
- A version of the the olcPixelGameEngine by javidx9, that uses SDL as a back end to provide native cross-platform controller support.☆13Updated 5 years ago
- A Pac-Man emulator written in C99 with the SDL2.☆44Updated 3 years ago
- Contains code from most of Javidx9s ConsoleGameEngine videos that is ported to olcPixelGameEngine☆40Updated 5 months ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆24Updated last year
- Sean Barrett Quake 1 map viewer updated to use SDL☆13Updated 2 years ago
- Demonstration files for use with the SpecBAS BASIC interpreter☆33Updated last month
- A basic project template for using Watcom C/C++ tools with Visual Studio Code☆20Updated 3 months ago
- Raytracer for DOS written in C☆17Updated 4 years ago
- CUTE DEMO FOR 8086 / 286 PC☆19Updated 7 months ago
- The raycasting engine from the book "Gardens of Imagination"☆21Updated 7 months ago
- ZX Spectrum Assembly Programming☆16Updated 3 years ago
- 68000 simulated system with plugins for devices☆16Updated 11 months ago
- A neat, portable, realtime 3D rendering library.☆10Updated last month
- DOS Game Engine☆18Updated 7 years ago
- Import of AMOS 1.3 and AMOS Compiler source releases.☆18Updated 7 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 4 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 3 months ago
- Spinning 3D cube in VGA Mode 13h☆45Updated 2 weeks ago
- The 3D engine from the book "Amiga Real-Time 3D Graphics"☆18Updated 5 years ago
- Higueul is a low-level programming language☆11Updated 3 weeks ago
- Remake of the classic Atari Breakout game for IBM PC/MS-DOS☆33Updated 2 weeks ago
- FED is a folding text editor for MS-DOS, Linux, and Windows.☆15Updated 3 years ago
- Multiple Emulator for MSX1 cartridge (16KB or 32KB) games, SG-1000, Othello MultiVision☆12Updated 3 years ago
- Acorn Archimedes A3000 Emulator in C++23☆15Updated 4 months ago
- Player for many Adlib formats compiled to work on 8088 and 8086☆24Updated last month
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆19Updated 5 months ago
- Galaga MSX☆20Updated 2 years ago
- Catacombs of the Damned port to IBM PC / CGA☆13Updated 4 years ago
- Various routines for programming graphics and games on MSDOS and PC-compatible 16-bit systems☆15Updated 4 years ago
- A template for the Agon Light C compiler toolchain☆26Updated 4 months ago