googleforgames / global-multiplayer-demo
This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
☆121Updated last month
Alternatives and similar repositories for global-multiplayer-demo:
Users that are interested in global-multiplayer-demo are comparing it to the libraries listed below
- An integration demo for Agones and Open Match. The original is https://github.com/laremere/space-agon☆41Updated this week
- For running containerized game servers on Spot instances reliably and safely☆39Updated last year
- Automatic Ingress configuration for Game Servers managed by Agones☆69Updated 8 months ago
- How to implement a matchmaking system using Agones and OpenMatch☆88Updated last year
- ☆33Updated 4 years ago
- Broadcast Agones GameServers and Fleets states to the external world☆25Updated last year
- ☆27Updated last year
- Unreal client for Nakama server.☆208Updated this week
- Terraform code to deploy multi-cluster configuration Agones on Amazon EKS☆21Updated 9 months ago
- A C++ Library for AWS GameKit☆26Updated 11 months ago
- Demonstrate game-server related deployment methods on EKS☆39Updated 5 months ago
- With this CDK application, you can easily build a simple and customizable game studio on AWS. The default setting covers a build farm, a …☆22Updated last year
- Expose Agones GameServers information via HTTP☆13Updated 11 months ago
- Watch Fleets and pre-pull images of game servers on every node running in the cluster☆14Updated last year
- Creating an agones cluster with minikube☆10Updated 2 years ago
- Azure PlayFab Multiplayer Servers LocalMultiplayerAgent project and helper libraries☆51Updated 3 months ago
- ☆17Updated last month
- This repository sets up a sample microservice architecture to highlight how Cloud Spanner integrates with other cloud technologies.☆19Updated last month
- 🧩 The only backend your game needs. Powered by Rivet.☆111Updated last month
- A solution that enables Unreal Engine 4 to work with Google gRPC services from either C++ or Blueprints.☆171Updated 4 years ago
- Unreal Engine☆96Updated this week
- [Community Supported] Perforce (Helix Core) interface for writing Prometheus metrics from real-time analysis of p4d log files.☆48Updated this week
- Unreal Engine Pixel Streaming Quickstart on OKE☆59Updated last year
- Google for Games Generative AI Quickstart☆37Updated 3 weeks ago
- A small sample game that demonstrates how to use GameLift FlexMatch new large match features.☆22Updated 3 years ago
- This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and rout…☆48Updated 2 years ago
- The Kubernetes Device Plugins for DirectX☆24Updated last month
- Disruptive Behavior Mitigation Framework for Games☆53Updated 7 months ago
- The open source version of the Amazon GameLift docs. You can submit feedback & requests for changes by submitting issues in this repo or …☆20Updated last year