gamerpuppy / sts_lightspeedLinks
☆68Updated last year
Alternatives and similar repositories for sts_lightspeed
Users that are interested in sts_lightspeed are comparing it to the libraries listed below
Sorting:
- Slay the Spire mod that provides a protocol for allowing another process to control the game☆115Updated 3 years ago
- A package for interfacing with Slay the Spire through Communication Mod, plus a simple AI☆84Updated 6 years ago
- Machine learning in Slay the Spire to predict fight outcomes and evaluate cards. Available on the Steam Workshop!☆34Updated 5 years ago
- ♟️ Vectorized RL game environments in JAX☆577Updated 10 months ago
- ☆532Updated 3 years ago
- Team fight tactics AI☆200Updated 2 months ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆85Updated 3 years ago
- Playing Hollow Knight with reinforcement learning.☆111Updated 2 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning☆336Updated 5 months ago
- Open-source codebase for EfficientZero, from "Mastering Atari Games with Limited Data" at NeurIPS 2021.☆920Updated 2 years ago
- Python library for solving Extensive-form Games and implementation of various baseline algorithms (e.g., CFR, CFR+, PCFR, DOMD)☆35Updated last year
- AI-driven Yu-Gi-Oh! bot using deep reinforcement learning and LLMs☆128Updated last year
- A python interface for training Reinforcement Learning bots to battle on pokemon showdown☆441Updated last week
- A PyTorch implementation of DeepMind's AlphaZero agent to play Go and Gomoku board games☆170Updated last year
- Sokoban environment for OpenAI Gym☆393Updated 2 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆280Updated 5 months ago
- Retro games for Reinforcement Learning Research☆342Updated 2 weeks ago
- A self-play RL system that learns to battle Pokémon on Showdown.☆31Updated 6 years ago
- An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES☆831Updated 2 years ago
- An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku☆216Updated 11 months ago
- Selfplay In MultiPlayer Environments☆328Updated last year
- A fast, generalized, and modified implementation of Deepmind's distinguished AlphaZero in PyTorch.☆87Updated last year
- An environment of the board game Go using OpenAI's Gym API☆177Updated 3 years ago
- ☆337Updated 4 years ago
- C++版日麻. Japanese Riichi Mahjong written in C++.☆122Updated last year
- An OpenAI Gym interface to Tetris on the NES.☆56Updated 2 years ago
- Neural MMO - A Massively Multiagent Environment for Artificial Intelligence Research☆559Updated last year
- A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more☆4,363Updated last year
- [IEEE ToG] MiniZero: An AlphaZero and MuZero Training Framework☆119Updated 6 months ago
- An algorithm that generalizes the paradigm of self-play reinforcement learning and search to imperfect-information games.☆689Updated last year