felixtaubner / brush_avatarLinks
Browser viewer for GaussianAvatars based on Brush
☆25Updated last year
Alternatives and similar repositories for brush_avatar
Users that are interested in brush_avatar are comparing it to the libraries listed below
Sorting:
- The repo for: TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis☆19Updated 2 months ago
- GECO: Generative Image-to-3D within a SECOnd☆71Updated last month
- Official repository for code and information related to the HumanOLAT dataset (ICCV 2025).☆36Updated 2 months ago
- Official Implementation of paper "Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models"☆55Updated 11 months ago
- [CVPR 2025] Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion☆42Updated 9 months ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated last year
- ☆17Updated 2 months ago
- Official Repo for "Improving Robustness for Joint Optimization of Camera Poses and Decomposed Low-Rank Tensorial Radiance Fields"☆36Updated 7 months ago
- [ECCV 2024] PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-Guidance☆24Updated last year
- Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.☆130Updated last week
- Code for MagicPose4D: Crafting Articulated Models with Appearance and Motion Control☆107Updated last year
- ☆22Updated last year
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆39Updated last year
- ☆52Updated last month
- YouDream: Generating Anatomically Controllable Consistent Text-to-3D Animals☆40Updated 11 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆65Updated last year
- NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction☆23Updated last year
- [CVPR 2024] IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing☆100Updated last year
- ☆43Updated last month
- Implementation for "Text2Control3D: Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffu…☆13Updated 2 years ago
- PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion☆87Updated last year
- Physics-based rigging with MPM for realistic character animation. ICCV 2025.☆76Updated 6 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆87Updated 7 months ago
- Pytorch implementatoin of the components mentioned in deep dynamic characters☆32Updated last year
- [CVPR 2024] OHTA: One-shot Hand Avatar via Data-driven Implicit Priors☆47Updated last year
- ☆46Updated last year
- Code for "GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image", CVPR 2024☆94Updated last year
- [CVPR2024] DPHMs: Diffusion Parametric Head Models for Depth-based Tracking☆83Updated last year
- [CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video☆134Updated last year