feliwir / libaptLinks
Library for parsing and displaying apt files
☆11Updated 9 years ago
Alternatives and similar repositories for libapt
Users that are interested in libapt are comparing it to the libraries listed below
Sorting:
- A library and set of command line tools for parsing debugging symbols from PS2 games, with a focus on STABS symbols from .mdebug sections…☆96Updated 2 months ago
- A collection of some older releases of the DirectX SDK☆23Updated 4 years ago
- GameSpy SDK☆58Updated 10 years ago
- Decompilation of Ty the Tasmanian Tiger☆29Updated 2 weeks ago
- A WIP matching decompilation of Need for Speed Most Wanted's vehicle physics.☆24Updated 3 years ago
- Decompilation of MediEvil 1☆51Updated this week
- PowerPC Altivec IDA 7 plugin with support for VMX128, Xbox360(Xenon), PS3(CellBE) and GC/WII(Gekko)☆49Updated 10 months ago
- ☆17Updated last month
- A Xbox 360 Xenon Executable Editor written in C#☆10Updated 4 years ago
- tools for wii and function identification to help hacking wii games and better RE stuff☆24Updated 12 years ago
- Decompilation & pc port of the Windows Phone version of Sonic CD.☆16Updated 5 years ago
- Various scripts for ghidra for parsing ps3 binarys☆121Updated last month
- Mount Xbox ISO files on Windows☆55Updated 3 years ago
- PlayStation 1 porting SDK☆29Updated last week
- Port of Battle for Bikini Bottom to PC (RenderWare 3.7)☆15Updated 5 years ago
- IDA Pro plugin that implements disassembly of PlayStation CP2 MIPS instructions☆12Updated last year
- Decompilation of Tomb Raider: Legend☆19Updated last year
- Crash 2 in C☆83Updated 5 years ago
- Ghidra Loader Module for X360 XEX Files☆149Updated last month
- Need for Speed: High Stakes Disassembly translated to C source code.☆51Updated 4 years ago
- Xbox Executable Format (XBE) Loader Extension for Ghidra SRE framework☆105Updated 5 months ago
- MIPS disassembler☆65Updated last week
- Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.☆55Updated last week
- Plugin for IDA Pro disassembler which allows loading .map files.☆14Updated 5 years ago
- Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine☆53Updated last year
- SILENT HILL 2 Debug Symbol information dump from dwarf2cpp☆19Updated 4 years ago
- Decompilation of the RVL SDK☆22Updated 2 years ago
- Work in progress.☆22Updated 3 weeks ago
- A map editor for the GameCube version of Luigi's Mansion.☆35Updated 3 months ago
- Decompilation & pc port of Sonic 4 Episode 1 for Windows Phone 7☆13Updated 5 years ago