fabiensanglard / gebbwolf3View external linksLinks
Book about wolfenstein 3D
☆527May 19, 2025Updated 8 months ago
Alternatives and similar repositories for gebbwolf3
Users that are interested in gebbwolf3 are comparing it to the libraries listed below
Sorting:
- Game Engine Black Book: Doom☆763Nov 15, 2025Updated 2 months ago
- The book of CPS-1☆137Nov 3, 2025Updated 3 months ago
- "Fabother World" an interpreter for Another World (Out of this world).☆899Mar 5, 2025Updated 11 months ago
- The original open source release of Wolfenstein 3D☆2,451Feb 6, 2012Updated 14 years ago
- Markdown source for Michael Abrash's Graphics Programming Black Book☆4,771Jun 20, 2023Updated 2 years ago
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Mar 28, 2023Updated 2 years ago
- SDK for CPS-1 boards☆94Mar 2, 2024Updated last year
- ☆167Feb 24, 2021Updated 4 years ago
- Wolfenstein 3D with a CGA renderer☆342Aug 18, 2023Updated 2 years ago
- Reconstructed source code of the game Duke Nukem II☆357Apr 13, 2025Updated 10 months ago
- Doom - reimplemented cleanly, in C++, without all the obscuring optimizations☆12Jan 9, 2015Updated 11 years ago
- DOOM ported to the dos-like framework☆54Jun 29, 2025Updated 7 months ago
- 8-bit chip and system emulators in standalone C headers☆1,151Jan 13, 2026Updated last month
- A reconstruction of the source code of Cosmo's Cosmic Adventure.☆140Oct 23, 2024Updated last year
- Psx Doom Reverse Engineering By [GEC]☆154May 30, 2025Updated 8 months ago
- Fully documented source code for the classic game Elite on the Nintendo Entertainment System (NES)☆398Jan 8, 2026Updated last month
- Binaries for building with Tiny C Compiler from github workflow☆19Nov 30, 2021Updated 4 years ago
- A modern re-implementation of the classic DOS game Duke Nukem II☆973May 26, 2024Updated last year
- Strife Veteran Edition GPL Source Release☆48Dec 21, 2021Updated 4 years ago
- 2D Graphics Programming for Games - Code Samples☆17Oct 27, 2013Updated 12 years ago
- Generate the default VGA 256-color palette.☆33Oct 5, 2017Updated 8 years ago
- Let's Make: Dangerous Dave☆86Jul 11, 2019Updated 6 years ago
- GPL release of Hovertank 3D source code.☆255Jun 4, 2014Updated 11 years ago
- chocolate Duke Nukem,3D☆618Mar 30, 2019Updated 6 years ago
- Macross 6502, the assembler written by Lucasfilm Ltd. that was used for Habitat and SCUMM☆162Sep 5, 2016Updated 9 years ago
- Player for many Adlib formats compiled to work on 8088 and 8086☆24Oct 6, 2024Updated last year
- A program to create IMF music used by several classic ID and Apogee games such as Wolfenstein 3D and Commander Keen.☆15Jun 4, 2025Updated 8 months ago
- Chocolate Doom backported to DOS☆13Jul 10, 2025Updated 7 months ago
- Keen Dreams on Greenlight!☆1,962Nov 12, 2014Updated 11 years ago
- Doom port for DOS, optimized to be as fast as possible!☆771Dec 25, 2025Updated last month
- A ray-casting game in 512 bytes of x86 machine code☆172Mar 9, 2020Updated 5 years ago
- This is the original "Build" engine code released by Ken Silverman.☆116Jan 23, 2013Updated 13 years ago
- Contents from SunOS 4.1.3 SUNSRC CD-ROM☆183Oct 11, 2021Updated 4 years ago
- Catacomb Armageddon source code☆37Jun 9, 2014Updated 11 years ago
- Fire effect from Doom PSX/Nintendo64☆260Oct 10, 2021Updated 4 years ago
- ZX Spectrum Assembly Programming☆16Jun 26, 2021Updated 4 years ago
- System Shock (PowerMac version / Official GPL Release)☆1,456Aug 3, 2018Updated 7 years ago
- Catacomb source code☆145Jun 5, 2014Updated 11 years ago
- ☆65Dec 27, 2025Updated last month