elsassph / nme-bunnymarkLinks
haxe-nme performance/features test
☆33Updated 13 years ago
Alternatives and similar repositories for nme-bunnymark
Users that are interested in nme-bunnymark are comparing it to the libraries listed below
Sorting:
- Port of traer physics (from processsing) to haXe (targeting flash so far, but c++ and javascript on the to-do list). A simple particle sy…☆24Updated 11 years ago
- A Haxe port of "CASA Lib for ActionScript", a great collection of helpful classes that streamline your coding.☆22Updated 9 years ago
- LudumDare #22 compo : a game made alone in 48 hours☆15Updated 13 years ago
- haXe port of Iain Lobb's Gamepad (github.com/iainlobb/Gamepad). Simulates an analog joystick input using the keyboard.☆28Updated 11 years ago
- The Pushbutton Engine ported to Haxe☆66Updated 13 years ago
- ☆45Updated 12 years ago
- Port of Flixel game engine to haXe with a focus on iOS development☆43Updated 11 years ago
- haxe port of Gestouch☆21Updated 13 years ago
- [haxelib] Provides SWF parsing and rendering for C++ and Flash☆5Updated 12 years ago
- An Actionscript 3 to haXe source converter written in Haskell☆56Updated 14 years ago
- ☆83Updated 11 years ago
- Enitiy System for as3☆50Updated 9 years ago
- Dynamically generates UML diagrams for haXe projects☆48Updated 9 years ago
- Haxe externs for Greensock Animation Platform☆20Updated 2 years ago
- Haxe library for color conversion and color scheme generation.☆45Updated 2 years ago
- Native dialog support for Android, iOS, BlackBerry and HTML5.☆26Updated 5 years ago
- Haxe native extension for the Steam API☆29Updated 9 years ago
- a 2D camera helper class for ActionScript 3.0 projects / Starling Framework☆46Updated 13 years ago
- Utility library for HAXE3/OpenFL☆12Updated 9 years ago
- Cross-platform Haxe worker system☆58Updated 7 years ago
- Fast actionscript 3 astar pathfinding algorithm.☆22Updated 14 years ago
- Provides code completion for three.js, a popular Javascript 3D engine, using extern classes for haXe☆22Updated 14 years ago
- OpenFL port of Minimal Components by Keith Peters☆22Updated last year
- Razor UI components for Actionscript 3☆37Updated 14 years ago
- Inthebox macros tookit for OpenFL☆30Updated 3 years ago
- Flash Optimizing Tools☆48Updated 11 years ago
- Flash component based entity system framework for game development☆76Updated 9 years ago
- An easy way to create fluid layouts.☆37Updated 3 years ago
- Minimalistic Molehill based Flash 3D engine.☆17Updated 13 years ago
- 2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering☆25Updated 13 years ago